CON syntax extension: the empty "[]" shortcut for accessing a struct at index THISACTOR can now be omitted.

This allows cleaner syntax such as "geta .x temp", "ife sprite.x temp", etc.

git-svn-id: https://svn.eduke32.com/eduke32@7238 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2018-11-18 18:14:54 +00:00
parent 7fd81960e2
commit 6d7537aa27

View file

@ -982,7 +982,7 @@ static inline bool isaltok(const char c)
static inline bool C_IsLabelChar(const char c, int32_t const i) static inline bool C_IsLabelChar(const char c, int32_t const i)
{ {
return (isalnum(c) || c == '_' || c == '*' || c == '?' || (i > 0 && (c == '+' || c == '-' || c == '.'))); return (isalnum(c) || c == '_' || c == '*' || c == '?' || (i > 0 && (c == '+' || c == '-')));
} }
static inline int32_t C_GetLabelNameID(const memberlabel_t *pLabel, hashtable_t const * const table, const char *psz) static inline int32_t C_GetLabelNameID(const memberlabel_t *pLabel, hashtable_t const * const table, const char *psz)
@ -1219,10 +1219,10 @@ static void C_GetNextVarType(int32_t type)
C_SkipComments(); C_SkipComments();
if (*textptr == '[') //read of array as a gamevar if (*textptr == '[' || *textptr == '.') //read of array as a gamevar
{ {
flags |= GV_FLAG_ARRAY; flags |= GV_FLAG_ARRAY;
textptr++; if (*textptr != '.') textptr++;
id=GetADefID(LAST_LABEL); id=GetADefID(LAST_LABEL);
if (id < 0) if (id < 0)
@ -1247,7 +1247,7 @@ static void C_GetNextVarType(int32_t type)
if ((flags & GV_FLAG_STRUCT) && id - g_structVarIDs == STRUCT_USERDEF) if ((flags & GV_FLAG_STRUCT) && id - g_structVarIDs == STRUCT_USERDEF)
{ {
// userdef doesn't really have an array index // userdef doesn't really have an array index
while (*textptr != ']') while (*textptr != '.')
{ {
if (*textptr == 0xa || *textptr == 0) if (*textptr == 0xa || *textptr == 0)
break; break;
@ -1259,7 +1259,7 @@ static void C_GetNextVarType(int32_t type)
} }
else else
{ {
if (*textptr == ']') if (*textptr == ']' || *textptr == '.')
{ {
scriptWriteValue(g_thisActorVarID); scriptWriteValue(g_thisActorVarID);
} }
@ -1269,13 +1269,14 @@ static void C_GetNextVarType(int32_t type)
C_SkipComments(); C_SkipComments();
} }
if (EDUKE32_PREDICT_FALSE(*textptr != ']')) if (EDUKE32_PREDICT_FALSE(*textptr != ']' && *textptr != '.'))
{ {
g_errorCnt++; g_errorCnt++;
C_ReportError(ERROR_GAMEARRAYBNC); C_ReportError(ERROR_GAMEARRAYBNC);
return; return;
} }
textptr++;
if (*textptr != '.') textptr++;
//writing arrays in this way is not supported because it would require too many changes to other code //writing arrays in this way is not supported because it would require too many changes to other code
@ -1400,6 +1401,7 @@ static void C_GetNextVarType(int32_t type)
} }
return; return;
} }
id=GetDefID(LAST_LABEL); id=GetDefID(LAST_LABEL);
if (id<0) //gamevar not found if (id<0) //gamevar not found
{ {
@ -1562,16 +1564,18 @@ static int C_GetStructureIndexes(bool const labelsonly, hashtable_t const * cons
{ {
C_SkipComments(); C_SkipComments();
if (EDUKE32_PREDICT_FALSE(*textptr++ != '[')) if (EDUKE32_PREDICT_FALSE(*textptr != '[' && *textptr != '.'))
{ {
g_errorCnt++; g_errorCnt++;
C_ReportError(ERROR_SYNTAXERROR); C_ReportError(ERROR_SYNTAXERROR);
return -1; return -1;
} }
if (*textptr != '.') textptr++;
C_SkipComments(); C_SkipComments();
if (*textptr == ']') if (*textptr == ']' || *textptr == '.')
{ {
scriptWriteValue(g_thisActorVarID); scriptWriteValue(g_thisActorVarID);
} }
@ -1582,7 +1586,7 @@ static int C_GetStructureIndexes(bool const labelsonly, hashtable_t const * cons
g_labelsOnly = 0; g_labelsOnly = 0;
} }
textptr++; if (*textptr != '.') textptr++;
C_SkipComments(); C_SkipComments();