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CON syntax extension: the empty "[]" shortcut for accessing a struct at index THISACTOR can now be omitted.
This allows cleaner syntax such as "geta .x temp", "ife sprite.x temp", etc. git-svn-id: https://svn.eduke32.com/eduke32@7238 1a8010ca-5511-0410-912e-c29ae57300e0
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7fd81960e2
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1 changed files with 14 additions and 10 deletions
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@ -982,7 +982,7 @@ static inline bool isaltok(const char c)
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static inline bool C_IsLabelChar(const char c, int32_t const i)
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{
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return (isalnum(c) || c == '_' || c == '*' || c == '?' || (i > 0 && (c == '+' || c == '-' || c == '.')));
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return (isalnum(c) || c == '_' || c == '*' || c == '?' || (i > 0 && (c == '+' || c == '-')));
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}
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static inline int32_t C_GetLabelNameID(const memberlabel_t *pLabel, hashtable_t const * const table, const char *psz)
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@ -1219,10 +1219,10 @@ static void C_GetNextVarType(int32_t type)
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C_SkipComments();
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if (*textptr == '[') //read of array as a gamevar
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if (*textptr == '[' || *textptr == '.') //read of array as a gamevar
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{
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flags |= GV_FLAG_ARRAY;
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textptr++;
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if (*textptr != '.') textptr++;
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id=GetADefID(LAST_LABEL);
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if (id < 0)
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@ -1247,7 +1247,7 @@ static void C_GetNextVarType(int32_t type)
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if ((flags & GV_FLAG_STRUCT) && id - g_structVarIDs == STRUCT_USERDEF)
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{
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// userdef doesn't really have an array index
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while (*textptr != ']')
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while (*textptr != '.')
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{
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if (*textptr == 0xa || *textptr == 0)
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break;
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@ -1259,7 +1259,7 @@ static void C_GetNextVarType(int32_t type)
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}
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else
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{
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if (*textptr == ']')
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if (*textptr == ']' || *textptr == '.')
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{
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scriptWriteValue(g_thisActorVarID);
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}
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@ -1269,13 +1269,14 @@ static void C_GetNextVarType(int32_t type)
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C_SkipComments();
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}
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if (EDUKE32_PREDICT_FALSE(*textptr != ']'))
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if (EDUKE32_PREDICT_FALSE(*textptr != ']' && *textptr != '.'))
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{
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g_errorCnt++;
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C_ReportError(ERROR_GAMEARRAYBNC);
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return;
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}
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textptr++;
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if (*textptr != '.') textptr++;
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//writing arrays in this way is not supported because it would require too many changes to other code
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@ -1400,6 +1401,7 @@ static void C_GetNextVarType(int32_t type)
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}
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return;
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}
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id=GetDefID(LAST_LABEL);
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if (id<0) //gamevar not found
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{
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@ -1562,16 +1564,18 @@ static int C_GetStructureIndexes(bool const labelsonly, hashtable_t const * cons
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{
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C_SkipComments();
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if (EDUKE32_PREDICT_FALSE(*textptr++ != '['))
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if (EDUKE32_PREDICT_FALSE(*textptr != '[' && *textptr != '.'))
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{
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g_errorCnt++;
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C_ReportError(ERROR_SYNTAXERROR);
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return -1;
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}
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if (*textptr != '.') textptr++;
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C_SkipComments();
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if (*textptr == ']')
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if (*textptr == ']' || *textptr == '.')
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{
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scriptWriteValue(g_thisActorVarID);
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}
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@ -1582,7 +1586,7 @@ static int C_GetStructureIndexes(bool const labelsonly, hashtable_t const * cons
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g_labelsOnly = 0;
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}
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textptr++;
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if (*textptr != '.') textptr++;
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C_SkipComments();
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