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https://github.com/DrBeef/Raze.git
synced 2024-11-15 00:41:55 +00:00
SW: automapping (deleted), visibility --> g_visibility, numpalookups --> numshades
git-svn-id: https://svn.eduke32.com/eduke32@5207 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
1f59b4c23e
commit
6d0da8bb1a
8 changed files with 38 additions and 42 deletions
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@ -80,16 +80,18 @@ void PrevCheat(PLAYERp UNUSED(pp), char *UNUSED(cheat_string))
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ExitLevel = TRUE;
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}
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static int32_t showallmap;
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void MapCheat(PLAYERp pp, char *UNUSED(cheat_string))
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{
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automapping ^= 1;
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showallmap ^= 1;
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if (automapping)
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if (showallmap)
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MapSetAll2D(0);
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else
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MapSetAll2D(0xFF);
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sprintf(ds, "AUTOMAPPING %s", automapping ? "ON" : "OFF");
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sprintf(ds, "SHOWALLMAP %s", showallmap ? "ON" : "OFF");
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PutStringInfo(pp, ds);
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}
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@ -2386,7 +2386,7 @@ drawscreen(PLAYERp pp)
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}
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QuakeViewChange(camerapp, &quake_z, &quake_x, &quake_y, &quake_ang);
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VisViewChange(camerapp, &visibility);
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VisViewChange(camerapp, &g_visibility);
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tz = tz + quake_z;
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tx = tx + quake_x;
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ty = ty + quake_y;
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@ -676,13 +676,7 @@ MapSetAll2D(uint8_t fill)
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void
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MapSetup(void)
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{
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#define NO_AUTO_MAPPING FALSE
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#if NO_AUTO_MAPPING
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MapSetAll2D(0xFF);
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#else
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automapping = TRUE;
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#endif
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}
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void
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@ -1391,11 +1385,11 @@ InitLevel(void)
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if (sector[0].extra != -1)
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{
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NormalVisibility = visibility = sector[0].extra;
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NormalVisibility = g_visibility = sector[0].extra;
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sector[0].extra = 0;
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}
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else
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NormalVisibility = visibility;
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NormalVisibility = g_visibility;
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//
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// Do Player stuff first
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@ -4384,22 +4378,22 @@ DebugKeys(PLAYERp pp)
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{
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if (KEY_PRESSED(KEYSC_LSHIFT) | KEY_PRESSED(KEYSC_RSHIFT)) // SHIFT
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{
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visibility = visibility - (visibility >> 3);
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g_visibility = g_visibility - (g_visibility >> 3);
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if (visibility < 128)
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visibility = 16348;
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if (g_visibility < 128)
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g_visibility = 16348;
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//if (visibility > 16384)
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// visibility = 128;
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//if (g_visibility > 16384)
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// g_visibility = 128;
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}
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else
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{
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KEY_PRESSED(KEYSC_L) = 0;
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visibility = visibility - (visibility >> 3);
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g_visibility = g_visibility - (g_visibility >> 3);
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if (visibility > 16384)
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visibility = 128;
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if (g_visibility > 16384)
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g_visibility = 128;
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}
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}
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@ -571,7 +571,7 @@ DoPlayerNightVisionPalette(PLAYERp pp)
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if (NightVision)
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return; // Already using night vision, don't
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// bother.
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visibility = 0;
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g_visibility = 0;
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for (i = 0; i < numsectors; i++)
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{
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sectorfloorpals[i] = sector[i].floorpal;
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@ -591,7 +591,7 @@ DoPlayerNightVisionPalette(PLAYERp pp)
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}
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else
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{
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visibility = NormalVisibility;
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g_visibility = NormalVisibility;
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for (i = 0; i < numsectors; i++)
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{
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sector[i].floorpal = sectorfloorpals[i];
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@ -1402,18 +1402,18 @@ MoreKeys(short searchstat, short searchwall, short searchsector, short pointhigh
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if (KEY_PRESSED(KEYSC_KPMINUS))
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{
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KEY_PRESSED(KEYSC_KPMINUS) = 0;
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visibility = visibility - (visibility >> 3);
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g_visibility = g_visibility - (g_visibility >> 3);
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if (visibility < 0)
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visibility = 16348;
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if (g_visibility < 0)
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g_visibility = 16348;
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}
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else if (KEY_PRESSED(KEYSC_KPPLUS))
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{
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KEY_PRESSED(KEYSC_KPPLUS) = 0;
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visibility = visibility + (visibility >> 3);
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g_visibility = g_visibility + (g_visibility >> 3);
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if (visibility > 16348)
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visibility = 0;
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if (g_visibility > 16348)
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g_visibility = 0;
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}
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}
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@ -2070,7 +2070,7 @@ ExtCheckKeys(void)
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// try it every time through the loop
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SetSpriteExtra();
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sector[0].extra = visibility;
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sector[0].extra = g_visibility;
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// if(!BKeyPressed())
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// ticdiff = totalclock-oldtotalclock; // Difference in tics from last time
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@ -2189,11 +2189,11 @@ ExtLoadMap(const char *mapname)
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// if in valid range set visiblity for the map
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if (sector[0].extra != -1 && sector[0].extra > 0 && sector[0].extra < 16384)
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visibility = sector[0].extra;
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g_visibility = sector[0].extra;
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else
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// if NOT in valid range set a default
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visibility = 2;
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g_visibility = 2;
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// Load up voxel sprites from voxel script file
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//LoadKVXFromScript("swvoxfil.txt");
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@ -737,12 +737,12 @@ JS_DrawMirrors(PLAYERp pp, int tx, int ty, int tz, short tpang, int tphoriz)
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ASSERT(sp);
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// tvisibility = visibility;
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// visibility <<= 1; // Make mirror darker
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// tvisibility = g_visibility;
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// g_visibility <<= 1; // Make mirror darker
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// Make TV cam style mirror seem to shimmer
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// if (mirror[cnt].ismagic && STD_RANDOM_P2(256) > 128)
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// visibility -= STD_RANDOM_P2(128);
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// g_visibility -= STD_RANDOM_P2(128);
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// Calculate the angle of the mirror wall
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w = mirror[cnt].mirrorwall;
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@ -903,8 +903,8 @@ JS_DrawMirrors(PLAYERp pp, int tx, int ty, int tz, short tpang, int tphoriz)
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}
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// visibility = tvisibility;
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// visibility = NormalVisibility;
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// g_visibility = tvisibility;
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// g_visibility = NormalVisibility;
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// drawrooms(tx, ty, tz, tpang, tphoriz, pp->cursectnum);
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// Clean up anything that the camera view might have done
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@ -1127,14 +1127,14 @@ DoPlayerSpriteReset(short SpriteNum)
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int
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SetVisHigh(void)
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{
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// visibility = NormalVisibility>>1;
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// g_visibility = NormalVisibility>>1;
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return 0;
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}
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int
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SetVisNorm(void)
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{
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// visibility = NormalVisibility;
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// g_visibility = NormalVisibility;
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return 0;
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}
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@ -582,10 +582,10 @@ int SaveGame(short save_num)
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MWRITE(&totalclock,sizeof(totalclock),1,fil);
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MWRITE(&numframes,sizeof(numframes),1,fil);
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MWRITE(&randomseed,sizeof(randomseed),1,fil);
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MWRITE(&numpalookups,sizeof(numpalookups),1,fil);
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MWRITE(&numshades,sizeof(numshades),1,fil);
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MWRITE(&NormalVisibility,sizeof(NormalVisibility),1,fil);
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MWRITE(&visibility,sizeof(visibility),1,fil);
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MWRITE(&g_visibility,sizeof(g_visibility),1,fil);
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MWRITE(¶llaxtype,sizeof(parallaxtype),1,fil);
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MWRITE(¶llaxyoffs,sizeof(parallaxyoffs),1,fil);
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MWRITE(pskyoff,sizeof(pskyoff),1,fil);
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@ -1073,10 +1073,10 @@ int LoadGame(short save_num)
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MREAD(&totalclock,sizeof(totalclock),1,fil);
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MREAD(&numframes,sizeof(numframes),1,fil);
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MREAD(&randomseed,sizeof(randomseed),1,fil);
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MREAD(&numpalookups,sizeof(numpalookups),1,fil);
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MREAD(&numshades,sizeof(numshades),1,fil);
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MREAD(&NormalVisibility,sizeof(NormalVisibility),1,fil);
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MREAD(&visibility,sizeof(visibility),1,fil);
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MREAD(&g_visibility,sizeof(g_visibility),1,fil);
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MREAD(¶llaxtype,sizeof(parallaxtype),1,fil);
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MREAD(¶llaxyoffs,sizeof(parallaxyoffs),1,fil);
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MREAD(pskyoff,sizeof(pskyoff),1,fil);
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