sdlmusic: Slight cosmetic cleanup

git-svn-id: https://svn.eduke32.com/eduke32@6891 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2018-05-19 14:14:25 +00:00
parent b5caf1cd1e
commit 6cb29c820c
3 changed files with 5 additions and 6 deletions

View file

@ -22,7 +22,7 @@
* libSDL output driver for MultiVoc
*/
#define _NEED_SDLMIXER
#define NEED_SDL_MIXER
#include "compat.h"
#include "sdl_inc.h"
#include "driver_sdl.h"

View file

@ -51,7 +51,7 @@ Minimum required SDL versions:
#error SDL version found is too old
#endif
#if defined _NEED_SDLMIXER
#if defined NEED_SDL_MIXER
# if defined SDL_USEFOLDER
# if SDL_TARGET == 2

View file

@ -28,7 +28,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
// This object is shared by all Build games with MIDI playback!
#define _NEED_SDLMIXER 1
#define NEED_SDL_MIXER
#include "compat.h"
@ -410,7 +410,6 @@ static void sigchld_handler(int signo)
// void MUSIC_PlayMusic(char *_filename)
int32_t MUSIC_PlaySong(char *song, int32_t songsize, int32_t loopflag)
{
// initprintf("MUSIC_PlaySong");
if (external_midi)
{
FILE *fp;