- SW: Clean up some noisy commented out calls to DoPlayerHeight().

This commit is contained in:
Mitchell Richters 2022-12-25 23:09:57 +11:00
parent 6b8bdcc449
commit 6c7797a9f0

View file

@ -4942,10 +4942,6 @@ void DoPlayerWade(PLAYER* pp)
if (pp->KeyPressBits & SB_JUMP)
{
pp->KeyPressBits &= ~SB_JUMP;
//DoPlayerHeight(pp);
//DoPlayerHeight(pp);
//DoPlayerHeight(pp);
//DoPlayerHeight(pp);
DoPlayerBeginJump(pp);
pp->pbob_amt = 0;
pp->bob_ndx = 0;
@ -6559,11 +6555,6 @@ void DoPlayerRun(PLAYER* pp)
{
pp->KeyPressBits &= ~SB_JUMP;
// make sure you stand at full heights for jumps/double jumps
//DoPlayerHeight(pp);
//DoPlayerHeight(pp);
//DoPlayerHeight(pp);
//DoPlayerHeight(pp);
//DoPlayerHeight(pp);
pp->posZset(pp->loz - PLAYER_HEIGHTF);
DoPlayerBeginJump(pp);
return;