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- added a timerUpdateClock call to the main loop so that Blood and Exhumed work again.
This may only be removed when nothing uses totalclock anymore. We're not there yet.
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2 changed files with 2 additions and 1 deletions
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@ -914,6 +914,8 @@ void app_loop()
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{
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try
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{
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timerUpdateClock();
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TickSubsystems();
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twod->SetSize(screen->GetWidth(), screen->GetHeight());
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twodpsp.SetSize(screen->GetWidth(), screen->GetHeight());
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@ -842,7 +842,6 @@ void donewgame(MapRecord* map, int sk)
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template<class func>
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void newgame(MapRecord* map, int sk, func completion)
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{
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timerUpdateClock();
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ready2send = 0;
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auto completion1 = [=](bool res)
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