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- SW: Use floating point radians instead of converting integer Build angle into radians for when updating a sound's angle.
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@ -608,7 +608,7 @@ void GameInterface::UpdateSounds(void)
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}
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else tang = pp->angle.ang;
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listener.angle = float(-tang.asbuild() * BAngRadian); // Build uses a period of 2048.
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listener.angle = float(-tang.asrad());
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listener.velocity.Zero();
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listener.position = GetSoundPos(&pp->pos);
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listener.underwater = false;
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