Remove EDUKE32_PREDICT_ macro usage in clip.cpp so the game doesn't stall if a weird clipping malfunction occurs

git-svn-id: https://svn.eduke32.com/eduke32@8045 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2019-08-27 06:52:30 +00:00 committed by Christoph Oelckers
parent ab14653bbc
commit 6acf3a958e

View file

@ -618,7 +618,7 @@ static int32_t clipmove_warned;
static inline void addclipsect(int const sectnum)
{
if (EDUKE32_PREDICT_TRUE(clipsectnum < MAXCLIPSECTORS))
if (clipsectnum < MAXCLIPSECTORS)
{
bitmap_set(clipsectormap, sectnum);
clipsectorlist[clipsectnum++] = sectnum;
@ -660,7 +660,7 @@ int32_t clipsprite_try(uspriteptr_t const spr, int32_t xmin, int32_t ymin, int32
(spr->x > xmax + maxcorrection) || (spr->y > ymax + maxcorrection))
return 1;
if (EDUKE32_PREDICT_TRUE(clipspritenum < MAXCLIPNUM))
if (clipspritenum < MAXCLIPNUM)
clipspritelist[clipspritenum++] = spr-(uspritetype *)sprite;
//initprintf("%d: clip sprite[%d]\n",clipspritenum,j);
return 1;
@ -756,7 +756,7 @@ int32_t clipsprite_initindex(int32_t curidx, uspriteptr_t const curspr, int32_t
static void addclipline(int32_t dax1, int32_t day1, int32_t dax2, int32_t day2, int16_t daoval, int nofix)
{
if (EDUKE32_PREDICT_FALSE(clipnum >= MAXCLIPNUM))
if (clipnum >= MAXCLIPNUM)
{
clipmove_warned |= 2;
return;
@ -1202,10 +1202,10 @@ int32_t clipmove(vec3_t * const pos, int16_t * const sectnum, int32_t xvect, int
}
}
if (EDUKE32_PREDICT_FALSE(clipmove_warned & 1))
if (clipmove_warned & 1)
OSD_Printf("clipsectnum >= MAXCLIPSECTORS!\n");
if (EDUKE32_PREDICT_FALSE(clipmove_warned & 2))
if (clipmove_warned & 2)
OSD_Printf("clipnum >= MAXCLIPNUM!\n");
////////// Sprites //////////