- removed some leftover debug code.

This commit is contained in:
Christoph Oelckers 2022-11-30 10:23:55 +01:00
parent f2df8a162f
commit 6a83a72f71

View file

@ -940,9 +940,6 @@ static TArray<DDukeActor*> spawnactors(SpawnSpriteDef& sprites)
auto sprt = &sprites.sprites[i];
if (sprt->picnum == 7220)
sprt->picnum = 8165;
auto info = spawnMap.CheckKey(sprt->picnum);
auto cls = info ? info->Class(sprt->picnum) : nullptr;;
auto actor = static_cast<DDukeActor*>(InsertActor(cls? cls : RUNTIME_CLASS(DDukeActor), sprt->sectp, sprt->statnum));