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- repeats in the wall sprite renderer
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1 changed files with 5 additions and 5 deletions
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@ -1187,13 +1187,13 @@ void HWWall::ProcessWallSprite(HWDrawInfo* di, tspritetype* spr, sectortype* sec
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if (spr->cstat & CSTAT_SPRITE_YFLIP)
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topofs = -topofs;
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float yrepeat = spr->yrepeat * (1.f / 64.f);
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float sprz = spr->pos.Z - topofs * yrepeat;
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float yscale = spr->ScaleY();
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float sprz = spr->pos.Z - topofs * yscale;
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if (spr->cstat & CSTAT_SPRITE_YCENTER)
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{
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sprz += height * yrepeat * 0.5f;
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if (height & 1) sprz += yrepeat * 0.5f; // Odd yspans
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sprz += height * yscale * 0.5f;
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if (height & 1) sprz += yscale * 0.5f; // Odd yspans
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}
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glseg.fracleft = 0;
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@ -1204,7 +1204,7 @@ void HWWall::ProcessWallSprite(HWDrawInfo* di, tspritetype* spr, sectortype* sec
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tcs[LOLFT].v = tcs[LORGT].v = (spr->cstat & CSTAT_SPRITE_YFLIP) ? 0.f : 1.f;
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zbottom[0] = zbottom[1] = -sprz;
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ztop[0] = ztop[1] = -sprz + height * yrepeat;
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ztop[0] = ztop[1] = -sprz + height * yscale;
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if (zbottom[0] > ztop[0])
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{
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// reorder coordinates to make the clipping code below behave.
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