mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-15 08:52:00 +00:00
- Duke end of episode animations ported
This commit is contained in:
parent
6767b383e7
commit
69d9a98ead
8 changed files with 257 additions and 617 deletions
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@ -64,7 +64,6 @@ public:
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FImageSource *AnmImage_TryCreate(FileReader & file, int lumpnum)
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{
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int x, y, comp;
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file.Seek(0, FileReader::SeekSet);
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char check[4];
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file.Read(check, 4);
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@ -77,8 +76,8 @@ FImageSource *AnmImage_TryCreate(FileReader & file, int lumpnum)
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{
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return nullptr;
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}
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numframes = ANIM_NumFrames(&anim);
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if (result >= 1)
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int numframes = ANIM_NumFrames(&anim);
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if (numframes >= 1)
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{
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return new FAnmTexture(lumpnum, 320, 200);
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}
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@ -104,16 +103,16 @@ FAnmTexture::FAnmTexture (int lumpnum, int w, int h)
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void FAnmTexture::ReadFrame(uint8_t *pixels, uint8_t *palette)
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{
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FileData lump = fileSystem.ReadFile (SourceLump);
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const uint8_t *source = (const uint8_t *)lump.GetMem();
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uint8_t *source = (uint8_t *)lump.GetMem();
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anim_t anim;
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if (ANIM_LoadAnim(&anim, source, lump.GetSize()) >= 0)
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{
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numframes = ANIM_NumFrames(&anim);
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if (result >= 1)
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int numframes = ANIM_NumFrames(&anim);
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if (numframes >= 1)
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{
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memcpy(palette, ANIM_GetPalette(anim), 768);
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memcpy(pixels, ANIM_DrawFrame(1), Width*Height);
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memcpy(palette, ANIM_GetPalette(&anim), 768);
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memcpy(pixels, ANIM_DrawFrame(&anim, 1), Width*Height);
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return;
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}
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}
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@ -140,7 +139,7 @@ TArray<uint8_t> FAnmTexture::CreatePalettedPixels(int conversion)
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remap[i] = ColorMatcher.Pick(palette[i*3], palette[i*3+1], palette[i*3+2]);
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}
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ImageHelpers::FlipNonSquareBlockRemap (pixels.Data(), buffer, Width, Height, Width, remap);
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return Pixels;
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return pixels;
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}
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//==========================================================================
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@ -155,14 +154,14 @@ int FAnmTexture::CopyPixels(FBitmap *bmp, int conversion)
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uint8_t palette[768];
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ReadFrame(buffer, palette);
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auto dpix = bmp.GetPixels();
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auto dpix = bmp->GetPixels();
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for (int i = 0; i < Width * Height; i++)
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{
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int p = i * 4;
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int index = buffer[i];
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dpix[p + 0] = Palette[index * 3 + 2];
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dpix[p + 1] = Palette[index * 3 + 1];
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dpix[p + 2] = Palette[index * 3];
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dpix[p + 0] = palette[index * 3 + 2];
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dpix[p + 1] = palette[index * 3 + 1];
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dpix[p + 2] = palette[index * 3];
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dpix[p + 3] = 255;
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}
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@ -63,7 +63,7 @@ void paletteSetColorTable(int32_t id, uint8_t const* table, bool notransparency,
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BuildTransTable(GPalette.BaseColors);
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}
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FRemapTable remap;
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remap.AddColors(0, 256, table, 255);
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remap.AddColors(0, 256, table, -1);
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if (!notransparency)
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{
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remap.Palette[255] = 0;
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@ -281,17 +281,12 @@ void LookupTableInfo::postLoadLookups()
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}
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}
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}
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// Assuming that color 255 is always transparent, do the following:
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// Copy color 0 to color 255
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// Set color 0 to transparent black
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// Swap all remap entries from 0 to 255 and vice versa
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// Always map 0 to 0.
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// Swap colors 0 and 255. Note that color 255 may not be translucent!
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auto colorswap = [](FRemapTable* remap)
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{
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remap->Palette[255] = remap->Palette[0];
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remap->Palette[0] = 0;
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remap->Remap[255] = remap->Remap[0];
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std::swap(remap->Palette[255], remap->Palette[0]);
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std::swap(remap->Remap[255], remap->Remap[0]);
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for (auto& c : remap->Remap)
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{
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if (c == 0) c = 255;
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@ -52,13 +52,20 @@ IMPLEMENT_CLASS(DScreenJob, true, false)
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//
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//---------------------------------------------------------------------------
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void RunScreenJob(DScreenJob *job, CompletionFunc completion, bool clearbefore)
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void RunScreenJob(JobDesc *jobs, int count, CompletionFunc completion, bool clearbefore)
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{
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if (job == nullptr)
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// Release all jobs from the garbage collector - the code as it is cannot deal with them getting collected.
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for (int i = 0; i < count; i++)
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{
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completion(false);
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return;
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jobs[i].job->Release();
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}
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bool skipped = false;
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for (int i = 0; i < count; i++)
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{
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auto job = jobs[i];
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if (job.job != nullptr && (!skipped || !job.ignoreifskipped))
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{
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skipped = false;
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if (clearbefore)
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{
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twod->ClearScreen();
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@ -69,20 +76,26 @@ void RunScreenJob(DScreenJob *job, CompletionFunc completion, bool clearbefore)
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// Input later needs to be event based so that these screens can do more than be skipped.
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inputState.ClearAllInput();
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while(true)
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while (true)
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{
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auto now = I_nsTime();
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handleevents();
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bool skiprequest = inputState.CheckAllInput();
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int state = job->Frame(now - startTime, skiprequest);
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int state = job.job->Frame(now - startTime, skiprequest);
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videoNextPage();
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if (state < 1)
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{
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job->Destroy();
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completion(state < 0);
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return;
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skipped = state < 0;
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job.job->Destroy();
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job.job->ObjectFlags |= OF_YesReallyDelete;
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delete job.job;
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break;
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}
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}
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}
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if (job.postAction) job.postAction();
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}
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if (completion) completion(false);
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}
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//---------------------------------------------------------------------------
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@ -172,6 +185,7 @@ public:
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}
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}
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curframe++;
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if (skiprequest) soundEngine->StopAllChannels();
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return skiprequest ? -1 : curframe < numframes? 1 : 0;
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}
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@ -188,19 +202,17 @@ public:
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//
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//---------------------------------------------------------------------------
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void PlayVideo(const char* filename, const AnimSound* ans, const int* frameticks, CompletionFunc completion)
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DScreenJob *PlayVideo(const char* filename, const AnimSound* ans, const int* frameticks)
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{
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if (!filename) // this is for chaining optional videos without special case coding by the caller.
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if (!filename)
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{
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completion(false);
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return;
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return nullptr;
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}
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auto fr = fileSystem.OpenFileReader(filename);
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if (!fr.isOpen())
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{
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Printf("%s: Unable to open video\n", filename);
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completion(true);
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return;
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return nullptr;
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}
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char id[20] = {};
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@ -214,9 +226,9 @@ void PlayVideo(const char* filename, const AnimSound* ans, const int* frameticks
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{
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Printf("%s: invalid ANM file.\n", filename);
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anm->Destroy();
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return;
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return nullptr;
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}
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RunScreenJob(anm, completion);
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return anm;
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}
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else if (!memcmp(id, "SMK2", 4))
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{
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@ -230,8 +242,7 @@ void PlayVideo(const char* filename, const AnimSound* ans, const int* frameticks
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else
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{
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Printf("%s: Unknown video format\n", filename);
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completion(true);
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return;
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}
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return nullptr;
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}
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@ -7,15 +7,20 @@ using CompletionFunc = std::function<void(bool)>;
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class DScreenJob : public DObject
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{
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DECLARE_CLASS(DScreenJob, DObject)
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//std::function<void(bool skipped)> completion;
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public:
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virtual int Frame(uint64_t clock, bool skiprequest) = 0;
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};
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struct JobDesc
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{
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DScreenJob* job;
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void (*postAction)();
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bool ignoreifskipped;
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};
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void RunScreenJob(DScreenJob *job, std::function<void(bool skipped)> completion, bool clearbefore = true);
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void RunScreenJob(std::function<int(uint64_t, bool)> action, CompletionFunc completion, bool clearbefore = true);
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void RunScreenJob(JobDesc *jobs, int count, CompletionFunc completion, bool clearbefore = true);
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struct AnimSound
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{
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@ -23,10 +28,4 @@ struct AnimSound
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int soundnum;
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};
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void PlayVideo(const char *filename, const AnimSound *ans, const int *frameticks, CompletionFunc completion);
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// This one is not suitable for ANM and SMK unless a descriptor file format is implemented.
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inline void PlayVideo(const char *filename,CompletionFunc completion)
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{
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PlayVideo(filename, nullptr, nullptr , completion);
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}
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DScreenJob *PlayVideo(const char *filename, const AnimSound *ans = nullptr, const int *frameticks = nullptr);
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@ -481,9 +481,17 @@ inline void tileInvalidate(int tilenume, int32_t, int32_t)
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TileFiles.InvalidateTile(tilenume);
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}
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inline FGameTexture* tileGetTexture(int tile)
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int32_t animateoffs(int const tilenum, int fakevar);
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inline FGameTexture* tileGetTexture(int tile, bool animate = false)
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{
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assert(tile < MAXTILES);
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if (animate)
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{
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if (picanm[tile].sf & PICANM_ANIMTYPE_MASK)
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tile += animateoffs(tile, 0);
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}
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return TileFiles.tiledata[tile].texture;
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}
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@ -37,6 +37,7 @@ Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
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#include "mapinfo.h"
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#include "screenjob.h"
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#include "texturemanager.h"
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#include "buildtiles.h"
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//#include "zz_text.h"
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#undef gametext
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@ -280,72 +281,6 @@ static void gamenumber(int x,int y,int n,char s)
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}
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#endif
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// ANM player - catastrophically shitty implementation. Todo: Move the sound and fps data to a control file per movie.
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void endanimsounds(int fr)
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{
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switch(ud.volume_number)
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{
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case 0:break;
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case 1:
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switch(fr)
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{
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case 1:
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sound(WIND_AMBIENCE);
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break;
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case 26:
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sound(ENDSEQVOL2SND1);
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break;
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case 36:
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sound(ENDSEQVOL2SND2);
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break;
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case 54:
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sound(THUD);
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break;
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case 62:
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sound(ENDSEQVOL2SND3);
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break;
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case 75:
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sound(ENDSEQVOL2SND4);
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break;
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case 81:
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sound(ENDSEQVOL2SND5);
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break;
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case 115:
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sound(ENDSEQVOL2SND6);
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break;
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case 124:
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sound(ENDSEQVOL2SND7);
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break;
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}
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break;
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case 2:
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switch(fr)
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{
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case 1:
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sound(WIND_REPEAT);
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break;
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case 98:
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sound(DUKE_GRUNT);
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break;
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case 82+20:
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sound(THUD);
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sound(SQUISHED);
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break;
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case 104+20:
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sound(ENDSEQVOL3SND3);
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break;
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case 114+20:
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sound(ENDSEQVOL3SND2);
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break;
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case 158:
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sound(PIPEBOMB_EXPLODE);
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break;
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}
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break;
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}
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}
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void intro4animsounds(int fr)
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{
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switch(fr)
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@ -392,132 +327,6 @@ void intro42animsounds(int fr)
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}
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}
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void endanimvol41(int fr)
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{
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switch(fr)
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{
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case 3:
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sound(DUKE_UNDERWATER);
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break;
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case 35:
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sound(VOL4ENDSND1);
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break;
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}
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}
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void endanimvol42(int fr)
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{
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switch(fr)
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{
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case 11:
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sound(DUKE_UNDERWATER);
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break;
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case 20:
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sound(VOL4ENDSND1);
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break;
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case 39:
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sound(VOL4ENDSND2);
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break;
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case 50:
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FX_StopAllSounds();
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break;
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}
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}
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void endanimvol43(int fr)
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{
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switch(fr)
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{
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case 1:
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sound(BOSS4_DEADSPEECH);
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break;
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case 40:
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sound(VOL4ENDSND1);
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sound(DUKE_UNDERWATER);
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break;
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case 50:
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sound(BIGBANG);
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break;
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}
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}
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void playanm(const char *fn,char t)
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{
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int i, length=0, numframes=0;
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// return;
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AnimTextures animtex;
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inputState.ClearAllInput();
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auto fr = fileSystem.OpenFileReader(fn);
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if (fr.isOpen())
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{
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anim_t anm;
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auto buffer = fr.ReadPadded(1);
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fr.Close();
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if (memcmp(buffer.Data(), "LPF ", 4) ||
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ANIM_LoadAnim(&anm, buffer.Data(), buffer.Size() - 1) < 0 ||
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(numframes = ANIM_NumFrames(&anm)) <= 0)
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{
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Printf("%s: Invalid ANM file\n", fn);
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goto ENDOFANIMLOOP;
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}
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animtex.SetSize(AnimTexture::Paletted, 320, 200);
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auto palptr = ANIM_GetPalette(&anm);
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ototalclock = totalclock + 10;
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for (i = 1; i < numframes; i++)
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{
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while (totalclock < ototalclock)
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{
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handleevents();
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//getpackets();
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if (inputState.CheckAllInput())
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goto ENDOFANIMLOOP;
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}
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animtex.SetFrame(ANIM_GetPalette(&anm), ANIM_DrawFrame(&anm, i));
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// ouch!
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if (t == 10) ototalclock += 14;
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else if (t == 9) ototalclock += 10;
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else if (t == 7) ototalclock += 18;
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else if (t == 6) ototalclock += 14;
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else if (t == 5) ototalclock += 9;
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else if (ud.volume_number == 3) ototalclock += 10;
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else if (ud.volume_number == 2) ototalclock += 10;
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else if (ud.volume_number == 1) ototalclock += 18;
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else ototalclock += 10;
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twod->ClearScreen();
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DrawTexture(twod, animtex.GetFrame(), 0, 0, DTA_FullscreenEx, 3, DTA_Masked, false, TAG_DONE);
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videoNextPage();
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inputState.ClearAllInput();
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if (t == 8) endanimvol41(i);
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else if (t == 10) endanimvol42(i);
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else if (t == 11) endanimvol43(i);
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else if (t == 9) intro42animsounds(i);
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else if (t == 7) intro4animsounds(i);
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else if (t == 6) first4animsounds(i);
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else if (t < 4) endanimsounds(i);
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}
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}
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ENDOFANIMLOOP:
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inputState.ClearAllInput();
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}
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//---------------------------------------------------------------------------
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//
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//
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@ -529,7 +338,7 @@ class DDRealmsScreen : public DScreenJob
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int Frame(uint64_t clock, bool skiprequest) override
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{
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const int duration = 7500;
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const auto tex = tileGetTexture(DREALMS);
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const auto tex = tileGetTexture(DREALMS, true);
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const int translation = TRANSLATION(Translation_BasePalettes, DREALMSPAL);
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int span = int(clock / 1'000'000);
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@ -539,7 +348,7 @@ class DDRealmsScreen : public DScreenJob
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light = clamp(light, 0, 255);
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PalEntry pe(255, light, light, light);
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twod->ClearScreen();
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DrawTexture(twod, tex, 0, 0, DTA_FullscreenEx, 3, DTA_TranslationIndex, translation, DTA_Color, pe, DTA_LegacyRenderStyle, STYLEF_Alpha1, TAG_DONE);
|
||||
DrawTexture(twod, tex, 0, 0, DTA_FullscreenEx, 3, DTA_TranslationIndex, translation, DTA_Color, pe, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
|
||||
return skiprequest ? -1 : span < duration ? 1 : 0;
|
||||
}
|
||||
};
|
||||
|
@ -573,7 +382,7 @@ class DTitleScreen : public DScreenJob
|
|||
PalEntry pe(255, light, light, light);
|
||||
|
||||
twod->ClearScreen();
|
||||
DrawTexture(twod, tileGetTexture(BETASCREEN), 0, 0, DTA_FullscreenEx, 3, DTA_TranslationIndex, translation, DTA_Color, pe, DTA_LegacyRenderStyle, STYLEF_Alpha1, TAG_DONE);
|
||||
DrawTexture(twod, tileGetTexture(BETASCREEN, true), 0, 0, DTA_FullscreenEx, 3, DTA_TranslationIndex, translation, DTA_Color, pe, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
|
||||
|
||||
if (soundanm == 0 && clock >= 120 && clock < 120 + 60)
|
||||
{
|
||||
|
@ -598,19 +407,19 @@ class DTitleScreen : public DScreenJob
|
|||
|
||||
double scale = clamp(clock - 120, 0, 60) / 64.;
|
||||
if (scale > 0.)
|
||||
DrawTexture(twod, tileGetTexture(DUKENUKEM), 160, 104, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DrawTexture(twod, tileGetTexture(DUKENUKEM, true), 160, 104, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DTA_CenterOffset, true, DTA_TranslationIndex, translation, DTA_Color, pe, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
|
||||
|
||||
scale = clamp(clock - 220, 0, 30) / 32.;
|
||||
if (scale > 0.)
|
||||
DrawTexture(twod, tileGetTexture(THREEDEE), 160, 129, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DrawTexture(twod, tileGetTexture(THREEDEE, true), 160, 129, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DTA_CenterOffset, true, DTA_TranslationIndex, translation, DTA_Color, pe, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
|
||||
|
||||
if (PLUTOPAK)
|
||||
{
|
||||
scale = (410 - clamp(clock, 280, 395)) / 16.;
|
||||
if (scale > 0.)
|
||||
DrawTexture(twod, tileGetTexture(PLUTOPAKSPRITE+1), 160, 151, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
if (scale > 0. && clock > 280)
|
||||
DrawTexture(twod, tileGetTexture(PLUTOPAKSPRITE+1, true), 160, 151, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DTA_CenterOffset, true, DTA_TranslationIndex, translation, DTA_Color, pe, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
|
||||
}
|
||||
return skiprequest ? -1 : 1;
|
||||
|
@ -636,18 +445,12 @@ void Logo_d(CompletionFunc completion)
|
|||
};
|
||||
static const int logoframetimes[] = { 9, 9, 9 };
|
||||
|
||||
PlayVideo(VOLUMEALL && !inputState.CheckAllInput() ? "logo.anm" : nullptr, logosound, logoframetimes, [=](bool skipped)
|
||||
{
|
||||
S_PlaySpecialMusic(MUS_INTRO);
|
||||
RunScreenJob(!isNam() ? Create<DDRealmsScreen>() : nullptr, [=](bool skipped)
|
||||
{
|
||||
RunScreenJob(Create<DTitleScreen>(), [=](bool skipped)
|
||||
{
|
||||
S_PlaySound(NITEVISION_ONOFF, CHAN_AUTO, CHANF_UI);
|
||||
completion(skipped);
|
||||
});
|
||||
});
|
||||
});
|
||||
JobDesc jobs[3];
|
||||
int job = 0;
|
||||
if (VOLUMEALL && !inputState.CheckAllInput()) jobs[job++] = { PlayVideo("logo.anm", logosound, logoframetimes), []() { S_PlaySpecialMusic(MUS_INTRO); } };
|
||||
if (!isNam()) jobs[job++] = { Create<DDRealmsScreen>(), nullptr };
|
||||
jobs[job++] = { Create<DTitleScreen>(), []() { S_PlaySound(NITEVISION_ONOFF, CHAN_AUTO, CHANF_UI); } };
|
||||
RunScreenJob(jobs, job, completion);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
|
@ -687,7 +490,6 @@ public:
|
|||
int totalclock = nsclock * 120 / 1'000'000'000;
|
||||
if (skiprequest) fadeoutstart = totalclock;
|
||||
|
||||
auto translation = TRANSLATION(Translation_BasePalettes, TITLEPAL);
|
||||
uint64_t span = nsclock / 1'000'000;
|
||||
int light = 255;
|
||||
if (span < 255) light = span;
|
||||
|
@ -696,7 +498,8 @@ public:
|
|||
PalEntry pe(255, light, light, light);
|
||||
|
||||
twod->ClearScreen();
|
||||
DrawTexture(twod, tileGetTexture(VICTORY1), 0, 0, DTA_FullscreenEx, 3, DTA_TranslationIndex, translation, DTA_Color, pe, DTA_LegacyRenderStyle, STYLEF_Alpha1, TAG_DONE);
|
||||
DrawTexture(twod, tileGetTexture(VICTORY1, true), 0, 50, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DTA_TranslationIndex, translation, DTA_Color, pe, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
|
||||
|
||||
|
||||
// boss
|
||||
|
@ -709,8 +512,8 @@ public:
|
|||
S_PlaySound(SQUISHED, CHAN_AUTO, CHANF_UI);
|
||||
bonuscnt++;
|
||||
}
|
||||
DrawTexture(twod, tileGetTexture(bossmove[t + 2]), bossmove[t + 3], bossmove[t + 4], DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DTA_CenterOffset, true, DTA_TranslationIndex, translation, DTA_Color, pe, TAG_DONE);
|
||||
DrawTexture(twod, tileGetTexture(bossmove[t + 2], true), bossmove[t + 3], bossmove[t + 4], DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DTA_TranslationIndex, translation, DTA_Color, pe, TAG_DONE);
|
||||
}
|
||||
|
||||
// Breathe
|
||||
|
@ -718,8 +521,8 @@ public:
|
|||
{
|
||||
if (totalclock >= 750)
|
||||
{
|
||||
DrawTexture(twod, tileGetTexture(VICTORY1 + 8), 86, 59, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DTA_CenterOffset, true, DTA_TranslationIndex, translation, DTA_Color, pe, TAG_DONE);
|
||||
DrawTexture(twod, tileGetTexture(VICTORY1 + 8, true), 86, 59, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DTA_TranslationIndex, translation, DTA_Color, pe, TAG_DONE);
|
||||
if (totalclock >= 750 && bonuscnt == 2)
|
||||
{
|
||||
S_PlaySound(DUKETALKTOBOSS, CHAN_AUTO, CHANF_UI);
|
||||
|
@ -734,8 +537,8 @@ public:
|
|||
S_PlaySound(BOSSTALKTODUKE, CHAN_AUTO, CHANF_UI);
|
||||
bonuscnt++;
|
||||
}
|
||||
DrawTexture(twod, tileGetTexture(breathe[t + 2]), breathe[t + 3], breathe[t + 4], DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DTA_CenterOffset, true, DTA_TranslationIndex, translation, DTA_Color, pe, TAG_DONE);
|
||||
DrawTexture(twod, tileGetTexture(breathe[t + 2], true), breathe[t + 3], breathe[t + 4], DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
|
||||
DTA_TranslationIndex, translation, DTA_Color, pe, TAG_DONE);
|
||||
}
|
||||
}
|
||||
// Only end after having faded out.
|
||||
|
@ -749,19 +552,29 @@ public:
|
|||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
class DEpisodeEnd2 : public DScreenJob
|
||||
class DImageScreen : public DScreenJob
|
||||
{
|
||||
int fadeoutstart = -1;
|
||||
FGameTexture* tex;
|
||||
int tilenum = -1;
|
||||
FGameTexture* tex = nullptr;
|
||||
|
||||
public:
|
||||
DEpisodeEnd2(FGameTexture * tile)
|
||||
DImageScreen(FGameTexture * tile)
|
||||
{
|
||||
tex = tile;
|
||||
}
|
||||
|
||||
DImageScreen(int tile)
|
||||
{
|
||||
tilenum = tile;
|
||||
}
|
||||
|
||||
int Frame(uint64_t clock, bool skiprequest) override
|
||||
{
|
||||
if (tilenum > 0)
|
||||
{
|
||||
tex = tileGetTexture(tilenum, true);
|
||||
}
|
||||
if (!tex) return 0;
|
||||
int span = int(clock / 1'000'000);
|
||||
int light = 255;
|
||||
|
@ -770,8 +583,9 @@ public:
|
|||
light = clamp(light, 0, 255);
|
||||
PalEntry pe(255, light, light, light);
|
||||
twod->ClearScreen();
|
||||
DrawTexture(twod, tex, 0, 0, DTA_FullscreenEx, 3, DTA_Color, pe, DTA_LegacyRenderStyle, STYLEF_Alpha1, TAG_DONE);
|
||||
DrawTexture(twod, tex, 0, 0, DTA_FullscreenEx, 3, DTA_Color, pe, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
|
||||
// Only end after having faded out.
|
||||
if (skiprequest && fadeoutstart < 0) fadeoutstart = span;
|
||||
return fadeoutstart > 0 && light == 0 ? -1 : 1;
|
||||
}
|
||||
};
|
||||
|
@ -786,6 +600,7 @@ class DBlackScreen : public DScreenJob
|
|||
{
|
||||
int wait;
|
||||
|
||||
public:
|
||||
DBlackScreen(int w) : wait(w) {}
|
||||
int Frame(uint64_t clock, bool skiprequest)
|
||||
{
|
||||
|
@ -801,7 +616,7 @@ class DBlackScreen : public DScreenJob
|
|||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
class DEpisode3End : public DEpisodeEnd2
|
||||
class DEpisode3End : public DImageScreen
|
||||
{
|
||||
int sound = 0;
|
||||
int64_t waittime = 0;
|
||||
|
@ -815,7 +630,7 @@ class DEpisode3End : public DEpisodeEnd2
|
|||
}
|
||||
|
||||
public:
|
||||
DEpisode3End() : DEpisodeEnd2(getTexture())
|
||||
DEpisode3End() : DImageScreen(getTexture())
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -829,7 +644,7 @@ public:
|
|||
break;
|
||||
|
||||
case 1:
|
||||
if (!S_CheckSoundPlaying(ENDSEQVOL3SND5, 0))
|
||||
if (!S_CheckSoundPlaying(ENDSEQVOL3SND5))
|
||||
{
|
||||
S_PlaySound(ENDSEQVOL3SND6, CHAN_AUTO, CHANF_UI);
|
||||
sound++;
|
||||
|
@ -837,7 +652,7 @@ public:
|
|||
break;
|
||||
|
||||
case 2:
|
||||
if (!S_CheckSoundPlaying(ENDSEQVOL3SND6, 0))
|
||||
if (!S_CheckSoundPlaying(ENDSEQVOL3SND6))
|
||||
{
|
||||
S_PlaySound(ENDSEQVOL3SND7, CHAN_AUTO, CHANF_UI);
|
||||
sound++;
|
||||
|
@ -845,7 +660,7 @@ public:
|
|||
break;
|
||||
|
||||
case 3:
|
||||
if (!S_CheckSoundPlaying(ENDSEQVOL3SND7, 0))
|
||||
if (!S_CheckSoundPlaying(ENDSEQVOL3SND7))
|
||||
{
|
||||
S_PlaySound(ENDSEQVOL3SND8, CHAN_AUTO, CHANF_UI);
|
||||
sound++;
|
||||
|
@ -853,7 +668,7 @@ public:
|
|||
break;
|
||||
|
||||
case 4:
|
||||
if (!S_CheckSoundPlaying(ENDSEQVOL3SND8, 0))
|
||||
if (!S_CheckSoundPlaying(ENDSEQVOL3SND8))
|
||||
{
|
||||
S_PlaySound(ENDSEQVOL3SND9, CHAN_AUTO, CHANF_UI);
|
||||
sound++;
|
||||
|
@ -861,7 +676,7 @@ public:
|
|||
break;
|
||||
|
||||
case 5:
|
||||
if (!S_CheckSoundPlaying(ENDSEQVOL3SND8, 0))
|
||||
if (!S_CheckSoundPlaying(ENDSEQVOL3SND8))
|
||||
{
|
||||
sound++;
|
||||
waittime = clock + 1'000'000'000;
|
||||
|
@ -878,12 +693,31 @@ public:
|
|||
default:
|
||||
break;
|
||||
}
|
||||
int ret = DEpisodeEnd2::Frame(clock, skiprequest);
|
||||
int ret = DImageScreen::Frame(clock, skiprequest);
|
||||
if (ret != 1) FX_StopAllSounds();
|
||||
return ret;
|
||||
}
|
||||
};
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
class DEpisode4Text : public DScreenJob
|
||||
{
|
||||
int Frame(uint64_t clock, bool skiprequest)
|
||||
{
|
||||
twod->ClearScreen();
|
||||
menutext_center(60, GStrings("Thanks to all our"));
|
||||
menutext_center(60 + 16, GStrings("fans for giving"));
|
||||
menutext_center(60 + 16 + 16, GStrings("us big heads."));
|
||||
menutext_center(70 + 16 + 16 + 16, GStrings("Look for a Duke Nukem 3D"));
|
||||
menutext_center(70 + 16 + 16 + 16 + 16, GStrings("sequel soon."));
|
||||
return skiprequest ? -1 : 1;
|
||||
}
|
||||
};
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
|
@ -891,7 +725,45 @@ public:
|
|||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void bonussequence(int num, CompletionFunc completion)
|
||||
class DEpisode5End : public DImageScreen
|
||||
{
|
||||
int sound = 0;
|
||||
int64_t waittime = 0;
|
||||
|
||||
public:
|
||||
DEpisode5End() : DImageScreen(FIREFLYGROWEFFECT)
|
||||
{
|
||||
}
|
||||
|
||||
int Frame(uint64_t clock, bool skiprequest)
|
||||
{
|
||||
switch (sound)
|
||||
{
|
||||
case 0:
|
||||
sound++;
|
||||
break;
|
||||
|
||||
case 1:
|
||||
S_PlaySound(E5L7_DUKE_QUIT_YOU, CHAN_AUTO, CHANF_UI);
|
||||
sound++;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
int ret = DImageScreen::Frame(clock, skiprequest);
|
||||
if (ret != 1) FX_StopAllSounds();
|
||||
return ret;
|
||||
}
|
||||
};
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void bonussequence_d(int num, CompletionFunc completion)
|
||||
{
|
||||
static const AnimSound cineov2sound[] =
|
||||
{
|
||||
|
@ -906,7 +778,6 @@ void bonussequence(int num, CompletionFunc completion)
|
|||
{ 124, ENDSEQVOL2SND7 + 1 },
|
||||
{ -1, -1 }
|
||||
};
|
||||
static const int cineov2frames[] = { 18, 18, 18 };
|
||||
|
||||
static const AnimSound cineov3sound[] =
|
||||
{
|
||||
|
@ -919,57 +790,90 @@ void bonussequence(int num, CompletionFunc completion)
|
|||
{ 158, PIPEBOMB_EXPLODE + 1 },
|
||||
{ -1,-1 }
|
||||
};
|
||||
static const int cineov3frames[] = { 10, 10, 10 };
|
||||
|
||||
static const AnimSound vol4e1[] =
|
||||
{
|
||||
{ 3, DUKE_UNDERWATER+1 },
|
||||
{ 35, VOL4ENDSND1+1 },
|
||||
{ -1,-1 }
|
||||
};
|
||||
|
||||
static const AnimSound vol4e2[] =
|
||||
{
|
||||
{ 11, DUKE_UNDERWATER+1 },
|
||||
{ 20, VOL4ENDSND1+1 },
|
||||
{ 39, VOL4ENDSND2+1 },
|
||||
{ 50, -1 },
|
||||
{ -1,-1 }
|
||||
};
|
||||
|
||||
static const AnimSound vol4e3[] =
|
||||
{
|
||||
{ 1, BOSS4_DEADSPEECH },
|
||||
{ 40, VOL4ENDSND1 },
|
||||
{ 40, DUKE_UNDERWATER },
|
||||
{ 50, BIGBANG },
|
||||
{ -1,-1 }
|
||||
};
|
||||
static const int framespeed_10[] = { 10, 10, 10 };
|
||||
static const int framespeed_14[] = { 14, 14, 14 };
|
||||
static const int framespeed_18[] = { 18, 18, 18 };
|
||||
|
||||
Mus_Stop();
|
||||
FX_StopAllSounds();
|
||||
|
||||
JobDesc jobs[10];
|
||||
int job = 0;
|
||||
|
||||
switch (num)
|
||||
{
|
||||
case 0:
|
||||
RunScreenJob(Create<DEpisode1End1>(), [=](bool skiprequest)
|
||||
{
|
||||
RunScreenJob(Create<DEpisodeEnd2>(tileGetTexture(E1ENDSCREEN)), completion);
|
||||
});
|
||||
jobs[job++] = { Create<DEpisode1End1>(), nullptr };
|
||||
jobs[job++] = { Create<DImageScreen>(E1ENDSCREEN), nullptr };
|
||||
break;
|
||||
|
||||
case 1:
|
||||
PlayVideo("cineov2.anm", cineov2sound, cineov2frames, [=](bool skiprequest)
|
||||
{
|
||||
S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
|
||||
RunScreenJob(Create<DEpisodeEnd2>(tileGetTexture(E2ENDSCREEN)), completion);
|
||||
});
|
||||
jobs[job++] = { PlayVideo("cineov2.anm", cineov2sound, framespeed_18), []() { S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI); } };
|
||||
jobs[job++] = { Create<DImageScreen>(E2ENDSCREEN), nullptr };
|
||||
break;
|
||||
|
||||
case 2:
|
||||
PlayVideo("cineov3.anm", cineov3sound, cineov3frames, [=](bool skiprequest)
|
||||
{
|
||||
RunScreenJob(Create<DBlackScreen>(skiprequest? 1 : 200), [=](bool skiprequest)
|
||||
{
|
||||
FX_StopAllSounds();
|
||||
if (PLUTOPAK)
|
||||
{
|
||||
RunScreenJob(Create<DEpisode3End>(), completion);
|
||||
}
|
||||
else
|
||||
{
|
||||
RunScreenJob(Create<DEpisode3End>(), [=](bool skiprequest)
|
||||
{
|
||||
S_PlaySound(ENDSEQVOL3SND4, CHAN_AUTO, CHANF_UI);
|
||||
RunScreenJob(Create<DEpisodeEnd2>(TexMan.GetGameTextureByName("DUKETEAM.ANM", false, FTextureManager::TEXMAN_ForceLookup)), completion);
|
||||
});
|
||||
}
|
||||
});
|
||||
});
|
||||
jobs[job++] = { PlayVideo("cineov3.anm", cineov3sound, framespeed_10), nullptr };
|
||||
jobs[job++] = { Create<DBlackScreen>(200), []() { FX_StopAllSounds(); } };
|
||||
jobs[job++] = { Create<DEpisode3End>(), []() { if (!PLUTOPAK) S_PlaySound(ENDSEQVOL3SND4, CHAN_AUTO, CHANF_UI); } };
|
||||
if (!PLUTOPAK) jobs[job++] = { Create<DImageScreen>(TexMan.GetGameTextureByName("DUKETEAM.ANM", false, FTextureManager::TEXMAN_ForceLookup)) };
|
||||
break;
|
||||
|
||||
case 3:
|
||||
jobs[job++] = { PlayVideo("vol4e1.anm", vol4e1, framespeed_10), nullptr };
|
||||
jobs[job++] = { PlayVideo("vol4e2.anm", vol4e2, framespeed_10), nullptr };
|
||||
jobs[job++] = { PlayVideo("vol4e3.anm", vol4e3, framespeed_10), []() { S_PlaySound(ENDSEQVOL3SND4, CHAN_AUTO, CHANF_UI); } };
|
||||
jobs[job++] = { Create<DEpisode4Text>(), nullptr };
|
||||
jobs[job++] = { Create<DImageScreen>(TexMan.GetGameTextureByName("DUKETEAM.ANM", false, FTextureManager::TEXMAN_ForceLookup)), []() { FX_StopAllSounds(); } };
|
||||
break;
|
||||
|
||||
case 4:
|
||||
jobs[job++] = { Create<DEpisode5End>(), []() { FX_StopAllSounds(); } };
|
||||
break;
|
||||
|
||||
}
|
||||
RunScreenJob(jobs, job, completion);
|
||||
}
|
||||
|
||||
#if 0
|
||||
CCMD(testbonus)
|
||||
{
|
||||
if (argv.argc() > 1)
|
||||
{
|
||||
bonussequence_d(strtol(argv[1], nullptr, 0), nullptr);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
void dobonus(char bonusonly)
|
||||
{
|
||||
short t, /*r,*/ tinc,gfx_offset;
|
||||
short tinc,gfx_offset;
|
||||
//int i, y, xfragtotal, yfragtotal;
|
||||
short bonuscnt;
|
||||
|
||||
|
@ -980,108 +884,6 @@ void dobonus(char bonusonly)
|
|||
|
||||
if(bonusonly) goto FRAGBONUS;
|
||||
|
||||
if(numplayers < 2 && ud.eog && ud.from_bonus == 0)
|
||||
switch(ud.volume_number)
|
||||
{
|
||||
case 0:
|
||||
|
||||
case 1:
|
||||
|
||||
case 3:
|
||||
|
||||
Mus_Stop();
|
||||
twod->ClearScreen();
|
||||
videoNextPage();
|
||||
|
||||
if(ud.lockout == 0)
|
||||
{
|
||||
inputState.ClearAllInput();
|
||||
playanm("vol4e1.anm",8);
|
||||
twod->ClearScreen();
|
||||
videoNextPage();
|
||||
playanm("vol4e2.anm",10);
|
||||
twod->ClearScreen();
|
||||
videoNextPage();
|
||||
playanm("vol4e3.anm",11);
|
||||
twod->ClearScreen();
|
||||
videoNextPage();
|
||||
}
|
||||
|
||||
FX_StopAllSounds();
|
||||
sound(ENDSEQVOL3SND4);
|
||||
inputState.ClearAllInput();
|
||||
|
||||
//palto(0,0,0,63);
|
||||
twod->ClearScreen();
|
||||
menutext_center(60, GStrings("Thanks to all our"));
|
||||
menutext_center(60 + 16, GStrings("fans for giving"));
|
||||
menutext_center(60 + 16 + 16, GStrings("us big heads."));
|
||||
menutext_center(70 + 16 + 16 + 16, GStrings("Look for a Duke Nukem 3D"));
|
||||
menutext_center(70 + 16 + 16 + 16 + 16, GStrings("sequel soon."));
|
||||
videoNextPage();
|
||||
|
||||
//for(t=63;t>0;t-=3) palto(0,0,0,t);
|
||||
inputState.ClearAllInput();
|
||||
while(!inputState.CheckAllInput()) //getpackets();
|
||||
//for(t=0;t<64;t+=3) palto(0,0,0,t);
|
||||
|
||||
twod->ClearScreen();
|
||||
videoNextPage();
|
||||
|
||||
playanm("DUKETEAM.ANM",4);
|
||||
|
||||
inputState.ClearAllInput();
|
||||
while(!inputState.CheckAllInput()) //getpackets();
|
||||
|
||||
twod->ClearScreen();
|
||||
videoNextPage();
|
||||
//palto(0,0,0,63);
|
||||
|
||||
FX_StopAllSounds();
|
||||
inputState.ClearAllInput();
|
||||
break;
|
||||
|
||||
case 4:
|
||||
if (!isWorldTour())
|
||||
return;
|
||||
|
||||
if (adult_lockout == 0)
|
||||
{
|
||||
Mus_Stop();
|
||||
totalclocklock = totalclock = 0;
|
||||
|
||||
twod->ClearScreen();
|
||||
rotatesprite_fs(160<<16, 100<<16, 65536L, 0, FIREFLYGROWEFFECT, 0, 0, 2+8+64+BGSTRETCH);
|
||||
videoNextPage();
|
||||
|
||||
fadepal(0, 0, 0, 252, 0, -4);
|
||||
|
||||
inputState.ClearAllInput();
|
||||
|
||||
S_PlaySound(E5L7_DUKE_QUIT_YOU);
|
||||
|
||||
do
|
||||
{
|
||||
totalclocklock = totalclock;
|
||||
|
||||
twod->ClearScreen();
|
||||
rotatesprite_fs(160<<16, 100<<16, 65536L, 0, FIREFLYGROWEFFECT, 0, 0, 2+8+64+BGSTRETCH);
|
||||
videoNextPage();
|
||||
|
||||
handleevents();
|
||||
|
||||
if (inputState.CheckAllInput()) break;
|
||||
} while (1);
|
||||
|
||||
fadepal(0, 0, 0, 0, 252, 4);
|
||||
}
|
||||
|
||||
Mus_Stop();
|
||||
FX_StopAllSounds();
|
||||
S_ClearSoundLocks();
|
||||
break;
|
||||
}
|
||||
|
||||
FRAGBONUS:
|
||||
;
|
||||
#if 0
|
||||
|
|
|
@ -787,26 +787,20 @@ void Logo_r(CompletionFunc completion)
|
|||
|
||||
static const int frametimes[] = { 9, 9, 9 }; // same for all 3 anims
|
||||
|
||||
JobDesc jobs[3];
|
||||
int job = 0;
|
||||
|
||||
if (!isRRRA())
|
||||
{
|
||||
PlayVideo(!inputState.CheckAllInput() ? "rr_intro.anm" : nullptr, introsound, frametimes, [=](bool skipped)
|
||||
{
|
||||
FX_StopAllSounds();
|
||||
PlayVideo("redneck.anm", rednecksound, frametimes, [=](bool skipped)
|
||||
{
|
||||
FX_StopAllSounds();
|
||||
PlayVideo("xatlogo.anm", xatrixsound, frametimes, [=](bool skipped)
|
||||
{
|
||||
FX_StopAllSounds();
|
||||
completion(skipped);
|
||||
});
|
||||
});
|
||||
});
|
||||
jobs[job++] = { PlayVideo("rr_intro.anm", introsound, frametimes), nullptr };
|
||||
jobs[job++] = { PlayVideo("redneck.anm", rednecksound, frametimes), nullptr };
|
||||
jobs[job++] = { PlayVideo("xatlogo.anm", xatrixsound, frametimes), nullptr };
|
||||
}
|
||||
else
|
||||
{
|
||||
PlayVideo("redint.mve", completion);
|
||||
jobs[job++] = { PlayVideo("redint.mve"), nullptr };
|
||||
}
|
||||
RunScreenJob(jobs, job, completion);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -1089,6 +1089,7 @@ void G_DoOrderScreen(void)
|
|||
}
|
||||
}
|
||||
|
||||
void bonussequence_d(int num, CompletionFunc completion);
|
||||
|
||||
static void G_BonusCutscenes(void)
|
||||
{
|
||||
|
@ -1157,176 +1158,7 @@ static void G_BonusCutscenes(void)
|
|||
return;
|
||||
}
|
||||
|
||||
switch (ud.volume_number)
|
||||
{
|
||||
case 0:
|
||||
case 1:
|
||||
videoSetViewableArea(0, 0, xdim-1, ydim-1);
|
||||
|
||||
Mus_Stop();
|
||||
videoClearScreen(0L);
|
||||
videoNextPage();
|
||||
|
||||
if (adult_lockout == 0)
|
||||
{
|
||||
fadepal(0, 0, 0, 252, 0, -4);
|
||||
Anim_Play("cineov2.anm");
|
||||
inputState.ClearAllInput();
|
||||
videoClearScreen(0L);
|
||||
videoNextPage();
|
||||
|
||||
S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
|
||||
fadepal(0, 0, 0, 0, 252, 4);
|
||||
}
|
||||
|
||||
inputState.ClearAllInput();
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
|
||||
rotatesprite_fs(160<<16, 100<<16, 65536L, 0, 3293, 0, 0, 2+8+64+BGSTRETCH);
|
||||
fadepal(0, 0, 0, 252, 0, -4);
|
||||
G_HandleEventsWhileNoInput();
|
||||
fadepal(0, 0, 0, 0, 252, 4);
|
||||
|
||||
break;
|
||||
|
||||
case 3:
|
||||
videoSetViewableArea(0, 0, xdim-1, ydim-1);
|
||||
|
||||
Mus_Stop();
|
||||
videoClearScreen(0L);
|
||||
videoNextPage();
|
||||
|
||||
if (adult_lockout == 0)
|
||||
{
|
||||
fadepal(0, 0, 0, 252, 0, -4);
|
||||
|
||||
inputState.ClearAllInput();
|
||||
int t = Anim_Play("vol4e1.anm");
|
||||
videoClearScreen(0L);
|
||||
videoNextPage();
|
||||
if (t)
|
||||
goto end_vol4e;
|
||||
|
||||
t = Anim_Play("vol4e2.anm");
|
||||
videoClearScreen(0L);
|
||||
videoNextPage();
|
||||
if (t)
|
||||
goto end_vol4e;
|
||||
|
||||
Anim_Play("vol4e3.anm");
|
||||
videoClearScreen(0L);
|
||||
videoNextPage();
|
||||
}
|
||||
|
||||
end_vol4e:
|
||||
FX_StopAllSounds();
|
||||
S_ClearSoundLocks();
|
||||
S_PlaySound(ENDSEQVOL3SND4, CHAN_AUTO, CHANF_UI);
|
||||
inputState.ClearAllInput();
|
||||
|
||||
G_FadePalette(0, 0, 0, 0);
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
|
||||
// G_FadePalette(0,0,0,252);
|
||||
videoClearScreen(0L);
|
||||
menutext_center(60, GStrings("Thanks to all our"));
|
||||
menutext_center(60+16, GStrings("fans for giving"));
|
||||
menutext_center(60+16+16, GStrings("us big heads."));
|
||||
menutext_center(70+16+16+16, GStrings("Look for a Duke Nukem 3D"));
|
||||
menutext_center(70+16+16+16+16, GStrings("sequel soon."));
|
||||
videoNextPage();
|
||||
|
||||
fadepal(0, 0, 0, 252, 0, -12);
|
||||
videoNextPage();
|
||||
inputState.ClearAllInput();
|
||||
G_HandleEventsWhileNoInput();
|
||||
fadepal(0, 0, 0, 0, 252, 12);
|
||||
|
||||
videoClearScreen(0L);
|
||||
videoNextPage();
|
||||
|
||||
Anim_Play("DUKETEAM.ANM");
|
||||
|
||||
inputState.ClearAllInput();
|
||||
G_HandleEventsWhileNoInput();
|
||||
|
||||
videoClearScreen(0L);
|
||||
videoNextPage();
|
||||
G_FadePalette(0, 0, 0, 252);
|
||||
|
||||
FX_StopAllSounds();
|
||||
S_ClearSoundLocks();
|
||||
inputState.ClearAllInput();
|
||||
|
||||
break;
|
||||
|
||||
case 2:
|
||||
Mus_Stop();
|
||||
videoClearScreen(0L);
|
||||
videoNextPage();
|
||||
if (adult_lockout == 0)
|
||||
{
|
||||
fadepal(0, 0, 0, 252, 0, -4);
|
||||
Anim_Play("cineov3.anm");
|
||||
inputState.ClearAllInput();
|
||||
ototalclock = totalclock+200;
|
||||
while (totalclock < ototalclock)
|
||||
G_HandleAsync();
|
||||
videoClearScreen(0L);
|
||||
videoNextPage();
|
||||
|
||||
FX_StopAllSounds();
|
||||
S_ClearSoundLocks();
|
||||
}
|
||||
|
||||
Anim_Play("RADLOGO.ANM");
|
||||
|
||||
if (!inputState.CheckAllInput() && adult_lockout == 0)
|
||||
{
|
||||
if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND5)) goto ENDANM;
|
||||
if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND6)) goto ENDANM;
|
||||
if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND7)) goto ENDANM;
|
||||
if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND8)) goto ENDANM;
|
||||
if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND9)) goto ENDANM;
|
||||
}
|
||||
|
||||
totalclock = 0;
|
||||
if (PLUTOPAK)
|
||||
{
|
||||
while (!inputState.CheckAllInput() && totalclock < 120)
|
||||
G_HandleAsync();
|
||||
}
|
||||
else
|
||||
{
|
||||
G_HandleEventsWhileNoInput();
|
||||
}
|
||||
|
||||
ENDANM:
|
||||
if (!PLUTOPAK)
|
||||
{
|
||||
FX_StopAllSounds();
|
||||
S_ClearSoundLocks();
|
||||
S_PlaySound(ENDSEQVOL3SND4, CHAN_AUTO, CHANF_UI);
|
||||
|
||||
videoClearScreen(0L);
|
||||
videoNextPage();
|
||||
|
||||
Anim_Play("DUKETEAM.ANM");
|
||||
|
||||
inputState.ClearAllInput();
|
||||
G_HandleEventsWhileNoInput();
|
||||
|
||||
videoClearScreen(0L);
|
||||
videoNextPage();
|
||||
G_FadePalette(0, 0, 0, 252);
|
||||
}
|
||||
|
||||
inputState.ClearAllInput();
|
||||
FX_StopAllSounds();
|
||||
S_ClearSoundLocks();
|
||||
|
||||
videoClearScreen(0L);
|
||||
|
||||
break;
|
||||
}
|
||||
bonussequence_d(ud.volume_number, [](bool){});
|
||||
}
|
||||
|
||||
static void G_DisplayMPResultsScreen(void)
|
||||
|
|
Loading…
Reference in a new issue