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- merged FixMapInfo into loadcons.
No need to delay the remaining content. The reasons for the separate function no longer exist.
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3 changed files with 2 additions and 7 deletions
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@ -227,7 +227,6 @@ void PlayerColorChanged(void);
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bool movementBlocked(player_struct *p);
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void loadcons();
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void recordoldspritepos();
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void FixMapinfo();
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int* animateptr(int i);
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@ -325,7 +325,6 @@ void GameInterface::app_init()
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screenpeek = myconnectindex;
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LoadDefinitions();
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FixMapinfo(); // Add some corrections. Can only be done after .def has been parsed.
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fi.InitFonts();
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SetTileNames();
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TileFiles.SetBackup();
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@ -3230,14 +3230,11 @@ void loadcons()
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S_WorldTourMappingsForOldSounds(); // create a sound mapping for World Tour.
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S_CacheAllSounds();
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comp.setmusic();
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}
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void FixMapinfo()
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{
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// RR must link the last map of E1 to the first map of E2.
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for (auto& map : mapList)
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if (isRR()) for (auto& map : mapList)
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{
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if (isRR() && map->cluster == 1)
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if (map->cluster == 1)
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{
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if (!FindMapByIndexOnly(map->cluster, map->mapindex + 1))
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{
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