Lunatic: add 'geom' module, sporting a vec2 type and a general 'intersect' func.

git-svn-id: https://svn.eduke32.com/eduke32@2855 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2012-08-02 10:52:21 +00:00
parent defe79216d
commit 69365f2a0b
6 changed files with 146 additions and 1 deletions

View file

@ -165,7 +165,8 @@ ifneq (0,$(LUNATIC))
GAMEOBJS+= $(OBJ)/../lpeg.$o # TEMP
GAMEOBJS+= $(OBJ)/luaJIT_BC_con_lang.$o \
$(OBJ)/luaJIT_BC_lunacon.$o
$(OBJ)/luaJIT_BC_lunacon.$o \
$(OBJ)/luaJIT_BC_geom.$o
# now, take care of having the necessary symbols (sector, wall, etc.) in the
# executable no matter what the debugging level

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@ -525,6 +525,12 @@ string.dump = nil
local allowed_modules = {
coroutine=coroutine, bit=bit, table=table, math=math, string=string,
os = {
clock = function() return gv_.gethitickms()/1000 end,
},
geom = require("geom"),
}
local package_loaded = {}

View file

@ -40,6 +40,7 @@ g_player;
luaJIT_BC_lunacon;
luaJIT_BC_con_lang;
luaJIT_BC_geom;
gethitickms;
};

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@ -0,0 +1,94 @@
-- Geometry module for Lunatic.
local ffi = require("ffi")
local math = require("math")
local type = type
local assert = assert
module(...)
ffi.cdef[[
typedef struct { double x, y; } dvec2_t;
]]
local vec2_
local mt = {
__add = function(a, b) return vec2_(a.x+b.x, a.y+b.y) end,
__sub = function(a, b) return vec2_(a.x-b.x, a.y-b.y) end,
__unm = function(a) return vec2_(-a.x, -b.x) end,
__mul = function(a,b)
if (type(a)=="number") then
return vec2_(a*b.x, a*b.y)
end
assert(type(b)=="number")
return vec2_(a.x*b, a.y*b)
end,
__div = function(a,b)
assert(type(b)=="number")
return vec2_(a.x/b, a.y/b)
end,
__eq = function(a,b)
return (a.x==b.x and a.y==b.y)
end,
__len = function(a) return math.sqrt(a.x*a.x + a.y*a.y) end,
__tostring = function(a) return "vec2("..a.x..", "..a.y..")" end,
__index = {
lensq = function(a) return a.x*a.x + a.y*a.y end,
},
}
-- VEC2 user data constructor.
-- * vec2(<table or ctype>), the arg should be indexable with "x" and "y"
-- * vec2(x, y), assuming that x and y are numbers
vec2_ = ffi.metatype("dvec2_t", mt)
vec2 = vec2_
-- Returns a vec2 from anything indexable with "x" and "y"
-- (vec2(t) works if t is such a table, but not if it's a vec2)
function tovec2(t)
return vec2(t.x, t.y)
end
-- Two-element vector cross product.
-- Anti-commutative, distributive.
function cross2(v, w)
return v.y*w.x - v.x*w.y
end
-- Finds the intersection point of two lines given by
-- point a and vector v
-- and
-- point b and vector w
--
-- Returns:
-- if <TODO>, nil
-- if retpoint_p evaluates to a non-true value, coefficients cv and cw such that <TODO>
-- else, the intersection point
function intersect(a,v, b,w, retpoint_p)
local vxw = cross2(v,w)
if (vxw ~= 0) then
local btoa = tovec2(a)-tovec2(b)
local cv, cw = cross2(w, btoa)/vxw, cross2(v, btoa)/vxw
if (retpoint_p) then
return tovec2(a)+cv*tovec2(v)
else
return cv, cw
end
end
-- return nil if v and w parallel (or either of them is a point), or if
-- they contain NaNs
end

View file

@ -249,6 +249,8 @@ printf("EVENT_INIT = %d", gv.EVENT_INIT) -- tests default defines
local bittest = require "bittest"
bittest.sieve()
require("test/test_geom")
print('---=== END TEST SCRIPT ===---')
-- This will complain about wrong usage of 'error'. In particular,

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@ -0,0 +1,41 @@
#!/usr/bin/env luajit
local math = require("math")
local os = require("os")
local geom = require("geom")
local N = os.exit and tostring(arg[1]) or 1e6
local A,B = {}, {}
local V,W = {}, {}
local function randvec()
return geom.vec2(math.random(), math.random())
end
local t1 = os.clock()
-- init random points and vectors
for i=1,N do
A[i] = randvec()
B[i] = randvec()
V[i] = randvec()
W[i] = randvec()
end
local t2 = os.clock()
local v = geom.vec2(0, 0)
for i=1,N do
v = v + geom.intersect(A[i],V[i], B[i],W[i], true)
end
local t3 = os.clock()
print(1000*(t2-t1))
print(1000*(t3-t2))
print(v)
return {} -- appease Lunatic's require