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- fixed compilation.
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commit
68b64d2091
5 changed files with 1 additions and 16 deletions
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@ -786,7 +786,6 @@ set (PCH_SOURCES
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common/gameconfigfile.cpp
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common/gamecvars.cpp
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common/gamecontrol.cpp
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common/inputstate.cpp
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common/2d/v_2ddrawer.cpp
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common/2d/v_draw.cpp
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@ -48,9 +48,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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// we load this in to get default button and key assignments
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// as well as setting up function mappings
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#define __SETUP__ // JBF 20031211
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#include "_functio.h"
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BEGIN_BLD_NS
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@ -410,7 +410,7 @@ CGameMenuItemTitle itemOptionsGameTitle("GAME SETUP", 1, 160, 20, 2038);
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CGameMenuItemZBool itemOptionsGameBoolWeaponsV10X("V1.0x WEAPONS BALANCE:", 3, 66, 130, 180, gWeaponsV10x, SetWeaponsV10X, NULL, NULL);
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///////////////////
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CGameMenuItemZBool itemOptionsGameBoolShowPlayerNames("SHOW PLAYER NAMES:", 3, 66, 60, 180, gShowPlayerNames, SetShowPlayerNames, NULL, NULL);
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CGameMenuItemZBool itemOptionsGameBoolShowPlayerNames("SHOW PLAYER NAMES:", 3, 66, 60, 180, cl_idplayers, SetShowPlayerNames, NULL, NULL);
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CGameMenuItemZCycle itemOptionsGameShowWeapons("SHOW WEAPONS:", 3, 66, 70, 180, 0, SetShowWeapons, pzShowWeaponStrings, ARRAY_SSIZE(pzShowWeaponStrings), 0);
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CGameMenuItemZBool itemOptionsGameBoolSlopeTilting("SLOPE TILTING:", 3, 66, 80, 180, cl_slopetilting, SetSlopeTilting, NULL, NULL);
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CGameMenuItemZBool itemOptionsGameBoolViewBobbing("VIEW BOBBING:", 3, 66, 90, 180, cl_viewvbob, SetViewBobbing, NULL, NULL);
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@ -36,9 +36,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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// we load this in to get default button and key assignments
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// as well as setting up function mappings
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#define __SETUP__ // JBF 20031211
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#include "_functio.h"
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BEGIN_DUKE_NS
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@ -34,16 +34,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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// we load this in to get default button and key assignments
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// as well as setting up function mappings
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#define __SETUP__ // JBF 20031211
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#include "_functio.h"
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BEGIN_RR_NS
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void CONFIG_SetDefaults(void)
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{
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