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https://github.com/DrBeef/Raze.git
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Fix a bug where stuff was trying to read rotated sprite tspr owners
git-svn-id: https://svn.eduke32.com/eduke32@743 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
43aa2bbc23
commit
6778e2c201
2 changed files with 15 additions and 14 deletions
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@ -866,15 +866,16 @@ void updateanimation(md2model *m, spritetype *tspr)
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mdanim_t *anim;
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int i, j, k;
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int fps;
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char lpal = (tspr->owner >= MAXSPRITES) ? tspr->pal : sprite[tspr->owner].pal;
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m->cframe = m->nframe = tile2model[Ptile2tile(tspr->picnum,sprite[tspr->owner].pal)].framenum;
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m->cframe = m->nframe = tile2model[Ptile2tile(tspr->picnum,lpal)].framenum;
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for (anim = m->animations;
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anim && anim->startframe != m->cframe;
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anim = anim->next) ;
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if (!anim)
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{
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if (r_animsmoothing && (tile2model[Ptile2tile(tspr->picnum,sprite[tspr->owner].pal)].smoothduration != 0) && (spritesmooth[tspr->owner].mdoldframe != m->cframe))
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if (r_animsmoothing && (tile2model[Ptile2tile(tspr->picnum,lpal)].smoothduration != 0) && (spritesmooth[tspr->owner].mdoldframe != m->cframe))
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{
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if (spritesmooth[tspr->owner].mdsmooth == 0)
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{
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@ -883,7 +884,7 @@ void updateanimation(md2model *m, spritetype *tspr)
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spritesmooth[tspr->owner].mdsmooth = 1;
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spritesmooth[tspr->owner].mdcurframe = m->cframe;
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}
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if (r_animsmoothing && (tile2model[Ptile2tile(tspr->picnum,sprite[tspr->owner].pal)].smoothduration != 0) && (spritesmooth[tspr->owner].mdcurframe != m->cframe))
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if (r_animsmoothing && (tile2model[Ptile2tile(tspr->picnum,lpal)].smoothduration != 0) && (spritesmooth[tspr->owner].mdcurframe != m->cframe))
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{
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spriteext[tspr->owner].mdanimtims = mdtims;
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m->interpol = 0;
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@ -892,7 +893,7 @@ void updateanimation(md2model *m, spritetype *tspr)
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spritesmooth[tspr->owner].mdcurframe = m->cframe;
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}
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}
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else if (r_animsmoothing && (tile2model[Ptile2tile(tspr->picnum,sprite[tspr->owner].pal)].smoothduration != 0) && (spritesmooth[tspr->owner].mdcurframe != m->cframe))
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else if (r_animsmoothing && (tile2model[Ptile2tile(tspr->picnum,lpal)].smoothduration != 0) && (spritesmooth[tspr->owner].mdcurframe != m->cframe))
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{
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spriteext[tspr->owner].mdanimtims = mdtims;
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m->interpol = 0;
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@ -914,7 +915,7 @@ void updateanimation(md2model *m, spritetype *tspr)
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spriteext[tspr->owner].mdanimcur = (short)anim->startframe;
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spriteext[tspr->owner].mdanimtims = mdtims;
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m->interpol = 0;
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if (!r_animsmoothing || (tile2model[Ptile2tile(tspr->picnum,sprite[tspr->owner].pal)].smoothduration == 0))
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if (!r_animsmoothing || (tile2model[Ptile2tile(tspr->picnum,lpal)].smoothduration == 0))
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{
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m->cframe = m->nframe = anim->startframe;
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return;
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@ -926,7 +927,7 @@ void updateanimation(md2model *m, spritetype *tspr)
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}
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if (spritesmooth[tspr->owner].mdsmooth)
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fps = (1.0f / (float)(tile2model[Ptile2tile(tspr->picnum,sprite[tspr->owner].pal)].smoothduration)) * 66;
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fps = (1.0f / (float)(tile2model[Ptile2tile(tspr->picnum,lpal)].smoothduration)) * 66;
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else
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fps = anim->fpssc;
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@ -1446,6 +1447,7 @@ static int md3draw(md3model *m, spritetype *tspr)
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void* vbotemp;
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point3d* vertexhandle = NULL;
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unsigned short* indexhandle;
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char lpal = (tspr->owner >= MAXSPRITES) ? tspr->pal : sprite[tspr->owner].pal;
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if (r_vbos && (m->vbos == NULL))
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mdloadvbos(m);
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@ -1557,7 +1559,7 @@ static int md3draw(md3model *m, spritetype *tspr)
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pc[0] = pc[1] = pc[2] = ((float)(numpalookups-min(max((globalshade * shadescale)+m->shadeoff,0),numpalookups)))/((float)numpalookups);
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if (!(hictinting[globalpal].f&4))
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{
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if (!(m->flags&1)||sector[sprite[tspr->owner].sectnum].floorpal!=0)
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if ( !(m->flags&1) || ( !(tspr->owner >= MAXSPRITES) && sector[sprite[tspr->owner].sectnum].floorpal!=0 ) )
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{
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pc[0] *= (float)hictinting[globalpal].r / 255.0;
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pc[1] *= (float)hictinting[globalpal].g / 255.0;
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@ -1680,12 +1682,12 @@ static int md3draw(md3model *m, spritetype *tspr)
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mat[3] = mat[7] = mat[11] = 0.f; mat[15] = 1.f; bglLoadMatrixf(mat);
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// PLAG: End
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i = mdloadskin((md2model *)m,tile2model[Ptile2tile(tspr->picnum,sprite[tspr->owner].pal)].skinnum,globalpal,surfi); if (!i) continue;
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//i = mdloadskin((md2model *)m,tile2model[Ptile2tile(tspr->picnum,sprite[tspr->owner].pal)].skinnum,surfi); //hack for testing multiple surfaces per MD3
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i = mdloadskin((md2model *)m,tile2model[Ptile2tile(tspr->picnum,lpal)].skinnum,globalpal,surfi); if (!i) continue;
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//i = mdloadskin((md2model *)m,tile2model[Ptile2tile(tspr->picnum,lpal)].skinnum,surfi); //hack for testing multiple surfaces per MD3
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bglBindTexture(GL_TEXTURE_2D, i);
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if (r_detailmapping && !r_depthpeeling && !(tspr->cstat&1024))
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i = mdloadskin((md2model *)m,tile2model[Ptile2tile(tspr->picnum,sprite[tspr->owner].pal)].skinnum,DETAILPAL,surfi);
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i = mdloadskin((md2model *)m,tile2model[Ptile2tile(tspr->picnum,lpal)].skinnum,DETAILPAL,surfi);
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else
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i = 0;
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@ -1715,7 +1717,7 @@ static int md3draw(md3model *m, spritetype *tspr)
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bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
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for (sk = m->skinmap; sk; sk = sk->next)
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if ((int)sk->palette == DETAILPAL && sk->skinnum == tile2model[Ptile2tile(tspr->picnum,sprite[tspr->owner].pal)].skinnum && sk->surfnum == surfi)
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if ((int)sk->palette == DETAILPAL && sk->skinnum == tile2model[Ptile2tile(tspr->picnum,lpal)].skinnum && sk->surfnum == surfi)
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f = sk->param;
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bglMatrixMode(GL_TEXTURE);
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@ -1725,7 +1727,7 @@ static int md3draw(md3model *m, spritetype *tspr)
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}
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if (r_glowmapping && !r_depthpeeling && !(tspr->cstat&1024))
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i = mdloadskin((md2model *)m,tile2model[Ptile2tile(tspr->picnum,sprite[tspr->owner].pal)].skinnum,GLOWPAL,surfi);
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i = mdloadskin((md2model *)m,tile2model[Ptile2tile(tspr->picnum,lpal)].skinnum,GLOWPAL,surfi);
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else
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i = 0;
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@ -2874,7 +2876,7 @@ int mddraw(spritetype *tspr)
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allocmodelverts = maxmodelverts;
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}
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vm = models[tile2model[Ptile2tile(tspr->picnum,sprite[tspr->owner].pal)].modelid];
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vm = models[tile2model[Ptile2tile(tspr->picnum,(tspr->owner >= MAXSPRITES) ? tspr->pal : sprite[tspr->owner].pal)].modelid];
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if (vm->mdnum == 1) { return voxdraw((voxmodel *)vm,tspr); }
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if (vm->mdnum == 3) { return md3draw((md3model *)vm,tspr); }
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return 0;
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@ -4928,7 +4928,6 @@ void polymost_dorotatesprite(int sx, int sy, int z, short a, short picnum,
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tspr.shade = dashade;
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tspr.pal = dapalnum;
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tspr.owner = uniqid+MAXSPRITES;
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sprite[tspr.owner].pal=dapalnum;
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globalorientation = (dastat&1)+((dastat&32)<<4)+((dastat&4)<<1);
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if ((dastat&10) == 2)
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