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- use symbolic constants
Should be given real names, actually ;)
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1 changed files with 8 additions and 8 deletions
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@ -535,7 +535,7 @@ void fxBouncingSleeve(DBloodActor* actor, sectortype*) // 16
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int nChannel = 28 + (actor->GetIndex() & 2);
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int nChannel = 28 + (actor->GetIndex() & 2);
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// tommy sleeve
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// tommy sleeve
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if (actor->spr.type >= 37 && actor->spr.type <= 39) {
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if (actor->spr.type >= FX_37 && actor->spr.type <= FX_39) {
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Random(3);
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Random(3);
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sfxPlay3DSound(actor, 608 + Random(2), nChannel, 1);
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sfxPlay3DSound(actor, 608 + Random(2), nChannel, 1);
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@ -561,19 +561,19 @@ void sleeveStopBouncing(DBloodActor* actor)
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sfxKill3DSound(actor, -1, -1);
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sfxKill3DSound(actor, -1, -1);
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switch (actor->spr.type) {
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switch (actor->spr.type) {
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case 37:
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case FX_37:
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case 38:
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case FX_38:
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case 39:
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case FX_39:
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actor->spr.picnum = 2465;
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actor->spr.picnum = 2465;
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break;
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break;
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case 40:
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case FX_40:
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case 41:
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case FX_41:
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case 42:
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case FX_42:
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actor->spr.picnum = 2464;
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actor->spr.picnum = 2464;
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break;
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break;
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}
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}
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actor->spr.type = 51;
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actor->spr.type = FX_51;
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actor->spr.xrepeat = actor->spr.yrepeat = 10;
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actor->spr.xrepeat = actor->spr.yrepeat = 10;
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}
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}
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