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Mapster32 crash fix and a couple of small projectile system changes
git-svn-id: https://svn.eduke32.com/eduke32@252 1a8010ca-5511-0410-912e-c29ae57300e0
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4 changed files with 23 additions and 9 deletions
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@ -2391,11 +2391,10 @@ void moveweapons(void)
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j = spawn(i,thisprojectile[i].trail);
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if (thisprojectile[i].toffset != 0)
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sprite[j].z += (thisprojectile[i].toffset<<8);
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else
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sprite[j].z += (1<<8);
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if (thisprojectile[i].txrepeat >= 0) sprite[j].xrepeat=thisprojectile[i].txrepeat;
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if (thisprojectile[i].tyrepeat >= 0) sprite[j].yrepeat=thisprojectile[i].tyrepeat;
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if (thisprojectile[i].txrepeat >= 0)
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sprite[j].xrepeat=thisprojectile[i].txrepeat;
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if (thisprojectile[i].tyrepeat >= 0)
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sprite[j].yrepeat=thisprojectile[i].tyrepeat;
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}
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}
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@ -2824,8 +2824,19 @@ void Keys3d(void)
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Bsprintf(tempbuf,"LOCK");
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if(tempbuf[0] != 0)
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{
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printext256(searchx+4+2,searchy+4+2,0,-1,tempbuf,!(xdimgame > 640));
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printext256(searchx+4,searchy+4,whitecol,-1,tempbuf,!(xdimgame > 640));
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i = (Bstrlen(tempbuf)<<3)+6;
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if((searchx+i) < (xdim-1))
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i = 0;
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else i = (searchx+i)-(xdim-1);
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if((searchy+16) < (ydim-1))
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j = 0;
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else j = (searchy+16)-(ydim-1);
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// printext16(searchx+6-i,searchy+6-j,11,-1,tempbuf,0);
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printext256(searchx+4+2-i,searchy+4+2-j,0,-1,tempbuf,!(xdimgame > 640));
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printext256(searchx+4-i,searchy+4-j,whitecol,-1,tempbuf,!(xdimgame > 640));
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// printext256(searchx+4+2,searchy+4+2,0,-1,tempbuf,!(xdimgame > 640));
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// printext256(searchx+4,searchy+4,whitecol,-1,tempbuf,!(xdimgame > 640));
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}
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if(helpon==1)
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{
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@ -5581,7 +5581,8 @@ void InitProjectiles(void)
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projectile[i].extra = 100;
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projectile[i].decal = BULLETHOLE;
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projectile[i].trail = -1;
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projectile[i].tnum = projectile[i].toffset = 0;
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projectile[i].tnum = 0;
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projectile[i].toffset = 1;
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projectile[i].txrepeat = projectile[i].tyrepeat = -1;
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projectile[i].drop = projectile[i].range = 0;
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projectile[i].cstat = -1;
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@ -160,7 +160,10 @@ void hitscantrail(long x1, long y1, long z1, long x2, long y2, long z2, short an
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n = ((FindDistance2D(x1-x2,y1-y2))>>8)+1;
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z1 += (projectile[atwith].toffset<<8)+1024;
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if(projectile[atwith].toffset != 0)
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z1 += (projectile[atwith].toffset<<8);
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z1 += 1024;
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xv = (x2-x1)/n;
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yv = (y2-y1)/n;
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