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- did a few checks with the compatibility optioned slope adjustment and decided to enable it unconditionally.
A CVar was added to make it user-settable, but having this dramatically improves handling on slope edges.
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1 changed files with 3 additions and 2 deletions
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@ -29,6 +29,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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IntRect viewport3d;
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constexpr double MAXCLIPDISTF = 64;
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CVARD(Bool, strict_compatibility, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "Enables stricter compatibility checks in the backend code")
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//---------------------------------------------------------------------------
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//
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@ -899,7 +900,7 @@ bool checkRangeOfWall(walltype* wal, EWallFlags flagmask, const DVector3& pos, d
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if (BoxOnLineSide(boxtl, boxbr, pos1, pos2 - pos1) != -1) return false;
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auto closest = pos.XY();
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if (enginecompatibility_mode == ENGINECOMPATIBILITY_NONE) // todo: need to check if it makes sense to have this always on.
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if (enginecompatibility_mode == ENGINECOMPATIBILITY_NONE || !strict_compatibility)
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SquareDistToSector(closest.X, closest.Y, nextsect, &closest);
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getzsofslopeptr(nextsect, closest.X, closest.Y, &theZs[0], &theZs[1]);
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@ -997,7 +998,7 @@ void getzrange(const DVector3& pos, sectortype* sect, double* ceilz, CollisionBa
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const ESpriteFlags dasprclipmask = ESpriteFlags::FromInt(cliptype >> 16);
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auto closest = pos.XY();
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if (enginecompatibility_mode == ENGINECOMPATIBILITY_NONE)
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if (enginecompatibility_mode == ENGINECOMPATIBILITY_NONE || !strict_compatibility)
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SquareDistToSector(closest.X, closest.Y, sect, &closest);
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getzsofslopeptr(sect, closest, ceilz, florz);
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