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fixes
git-svn-id: https://svn.eduke32.com/eduke32@759 1a8010ca-5511-0410-912e-c29ae57300e0
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34b7ac0714
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3 changed files with 10 additions and 5 deletions
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@ -7649,7 +7649,8 @@ int saveboard(char *filename, int *daposx, int *daposy, int *daposz,
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Bwrite(fil,&tsect[0],sizeof(sectortype) * numsectors);
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Bfree(tsect);
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ts = B_LITTLE16(numwalls); Bwrite(fil,&ts,2);
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ts = B_LITTLE16(numwalls);
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Bwrite(fil,&ts,2);
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twall = (walltype *)Bmalloc(sizeof(walltype) * numwalls);
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@ -7687,7 +7688,7 @@ int saveboard(char *filename, int *daposx, int *daposy, int *daposz,
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spri=tspri;
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for (j=0;j<MAXSPRITES;j++)
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for (j=0;j<numsprites;j++)
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{
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if (sprite[j].statnum != MAXSTATUS)
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{
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@ -2624,6 +2624,9 @@ static void Keys3d(void)
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{
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if (wall[i].picnum == temppicnum) count++;
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if (wall[i].overpicnum == temppicnum) count++;
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}
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for (i=0;i<numsectors;i++)
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{
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if (sector[i].ceilingpicnum == temppicnum) count++;
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if (sector[i].floorpicnum == temppicnum) count++;
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}
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@ -6678,14 +6678,15 @@ static int parse(void)
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// syntax [gs]etactorvar[<var>].<varx> <VAR>
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// gets the value of the per-actor variable varx into VAR
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// <var> <varx> <VAR>
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int lSprite=GetGameVarID(*insptr++, g_i, g_p), lVar1=*insptr++, lVar2=*insptr++;
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int lSprite=GetGameVarID(*insptr++, g_i, g_p), lVar1=*insptr++;
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j=*insptr++;
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if (tw == CON_SETACTORVAR)
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{
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SetGameVarID(lVar1, GetGameVarID(lVar2, g_i, g_p), lSprite, g_p);
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SetGameVarID(lVar1, GetGameVarID(j, g_i, g_p), lSprite, g_p);
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break;
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}
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SetGameVarID(lVar2, GetGameVarID(lVar1, lSprite, g_p), g_i, g_p);
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SetGameVarID(j, GetGameVarID(lVar1, lSprite, g_p), g_i, g_p);
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break;
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}
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