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https://github.com/DrBeef/Raze.git
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- deleted all hu variables.
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8fe11bd848
commit
6597827458
1 changed files with 4 additions and 34 deletions
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@ -4338,10 +4338,8 @@ bool WeaponMoveHit(DSWActor* actor)
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case kHitSprite:
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{
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SPRITEp hsp;
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USERp hu;
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auto hitActor = u->coll.actor();
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hu = hitActor->u();
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ASSERT(hitActor->spr.extra != -1);
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@ -7762,8 +7760,6 @@ int MissileSeek(DSWActor* actor, int16_t delay_tics, int16_t aware_range/*, int1
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{
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if ((hitActor = PickEnemyTarget(actor, aware_range)) != nullptr)
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{
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USERp hu = hitActor->u();
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u->WpnGoalActor = hitActor;
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SET(hitActor->user.Flags, SPR_TARGETED);
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SET(hitActor->user.Flags, SPR_ATTACKED);
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@ -7771,8 +7767,6 @@ int MissileSeek(DSWActor* actor, int16_t delay_tics, int16_t aware_range/*, int1
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}
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else if ((hitActor = DoPickTarget(actor, aware_range, false)) != nullptr)
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{
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USERp hu = hitActor->u();
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u->WpnGoalActor = hitActor;
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SET(hitActor->user.Flags, SPR_TARGETED);
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SET(hitActor->user.Flags, SPR_ATTACKED);
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@ -7841,8 +7835,6 @@ int ComboMissileSeek(DSWActor* actor, int16_t delay_tics, int16_t aware_range/*,
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if ((hitActor = DoPickTarget(actor, aware_range, false)) != nullptr)
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{
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USERp hu = hitActor->u();
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u->WpnGoalActor = hitActor;
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SET(hitActor->user.Flags, SPR_TARGETED);
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SET(hitActor->user.Flags, SPR_ATTACKED);
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@ -7908,16 +7900,12 @@ int VectorMissileSeek(DSWActor* actor, int16_t delay_tics, int16_t turn_speed, i
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{
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if ((hitActor = PickEnemyTarget(actor, aware_range1)) != nullptr)
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{
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USERp hu = hitActor->u();
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u->WpnGoalActor = hitActor;
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SET(hitActor->user.Flags, SPR_TARGETED);
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SET(hitActor->user.Flags, SPR_ATTACKED);
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}
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else if ((hitActor = PickEnemyTarget(actor, aware_range2)) != nullptr)
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{
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USERp hu = hitActor->u();
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u->WpnGoalActor = hitActor;
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SET(hitActor->user.Flags, SPR_TARGETED);
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SET(hitActor->user.Flags, SPR_ATTACKED);
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@ -7927,14 +7915,12 @@ int VectorMissileSeek(DSWActor* actor, int16_t delay_tics, int16_t turn_speed, i
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{
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if ((hitActor = DoPickTarget(actor, aware_range1, false)) != nullptr)
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{
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USERp hu = hitActor->u();
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u->WpnGoalActor = hitActor;
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SET(hitActor->user.Flags, SPR_TARGETED);
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SET(hitActor->user.Flags, SPR_ATTACKED);
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}
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else if ((hitActor = DoPickTarget(actor, aware_range2, false)) != nullptr)
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{
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USERp hu = hitActor->u();
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u->WpnGoalActor = hitActor;
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SET(hitActor->user.Flags, SPR_TARGETED);
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SET(hitActor->user.Flags, SPR_ATTACKED);
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@ -7992,14 +7978,12 @@ int VectorWormSeek(DSWActor* actor, int16_t delay_tics, int16_t aware_range1, in
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DSWActor* hitActor;
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if ((hitActor = DoPickTarget(actor, aware_range1, false)) != nullptr)
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{
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USERp hu = hitActor->u();
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u->WpnGoalActor = hitActor;
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SET(hitActor->user.Flags, SPR_TARGETED);
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SET(hitActor->user.Flags, SPR_ATTACKED);
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}
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else if ((hitActor = DoPickTarget(actor, aware_range2, false)) != nullptr)
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{
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USERp hu = hitActor->u();
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u->WpnGoalActor = hitActor;
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SET(hitActor->user.Flags, SPR_TARGETED);
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SET(hitActor->user.Flags, SPR_ATTACKED);
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@ -8142,13 +8126,12 @@ int DoPlasma(DSWActor* actor)
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if (u->coll.type == kHitSprite)
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{
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auto hitActor = u->coll.actor();
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USERp hu = hitActor->u();
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if (TEST(hitActor->spr.cstat, CSTAT_SPRITE_BLOCK) && !TEST(hitActor->spr.cstat, CSTAT_SPRITE_ALIGNMENT_WALL))
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{
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auto hcstat = hitActor->spr.cstat;
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if (hu && hitActor != u->WpnGoalActor)
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if (hitActor->hasU() && hitActor != u->WpnGoalActor)
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{
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actor->spr.pos.X = ox;
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actor->spr.pos.Y = oy;
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@ -8972,14 +8955,13 @@ int DoMine(DSWActor* actor)
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case kHitSprite:
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{
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auto hitActor = u->coll.actor();
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USERp hu = hitActor->u();
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SetMineStuck(actor);
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// Set the Z position
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actor->spr.pos.Z = hitActor->spr.pos.Z - (ActorSizeZ(hitActor) >> 1);
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// If it's not alive, don't stick it
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if (hu && hitActor->user.Health <= 0) return false; // JBF: added null check
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if (hitActor->hasU() && hitActor->user.Health <= 0) return false; // JBF: added null check
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// check to see if sprite is player or enemy
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if (TEST(hitActor->spr.extra, SPRX_PLAYER_OR_ENEMY))
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@ -9801,7 +9783,6 @@ int DoElectro(DSWActor* actor)
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case kHitSprite:
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{
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auto hitActor = u->coll.actor();
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USERp hu = hitActor->u();
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if (!TEST(hitActor->spr.extra, SPRX_PLAYER_OR_ENEMY) || hitActor->user.ID == SKULL_R0 || hitActor->user.ID == BETTY_R0)
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SpawnShrap(actor, nullptr);
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@ -11244,7 +11225,6 @@ int DoSerpMeteor(DSWActor* actor)
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if (u->coll.type == kHitSprite)
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{
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auto hitActor = u->coll.actor();
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USERp hu = hitActor->u();
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if (hitActor->hasU() && hitActor->user.ID >= SKULL_R0 && hitActor->user.ID <= SKULL_SERP)
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{
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@ -12752,8 +12732,6 @@ int WeaponAutoAim(DSWActor* actor, DSWActor* mislActor, short ang, bool test)
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DSWActor* hitActor;
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if ((hitActor = DoPickTarget(actor, ang, test)) != nullptr)
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{
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USERp hu = hitActor->u();
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wu->WpnGoalActor = hitActor;
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SET(hitActor->user.Flags, SPR_TARGETED);
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SET(hitActor->user.Flags, SPR_ATTACKED);
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@ -12815,8 +12793,6 @@ int WeaponAutoAimZvel(DSWActor* actor, DSWActor* missileActor, int *zvel, short
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DSWActor* hitActor;
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if ((hitActor = DoPickTarget(actor, ang, test)) != nullptr)
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{
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USERp hu = hitActor->u();
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wu->WpnGoalActor = hitActor;
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SET(hitActor->user.Flags, SPR_TARGETED);
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SET(hitActor->user.Flags, SPR_ATTACKED);
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@ -12859,14 +12835,11 @@ DSWActor* AimHitscanToTarget(DSWActor* actor, int *z, short *ang, int z_ratio)
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int xvect;
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int yvect;
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SPRITEp hp;
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USERp hu;
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DSWActor* hitActor = u->targetActor;
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if (hitActor == nullptr)
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return nullptr;
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hu = hitActor->u();
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SET(hitActor->user.Flags, SPR_TARGETED);
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SET(hitActor->user.Flags, SPR_ATTACKED);
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@ -13357,9 +13330,8 @@ int InitShotgun(PLAYERp pp)
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if (hit.actor() != nullptr)
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{
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auto hitActor = hit.actor();
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auto hu = hitActor->u();
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if (hu && hitActor->user.ID == TRASHCAN) // JBF: added null check
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if (hitActor->hasU() && hitActor->user.ID == TRASHCAN) // JBF: added null check
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{
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extern STATE s_TrashCanPain[];
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@ -15534,7 +15506,6 @@ int InitTracerAutoTurret(DSWActor* actor, int xchange, int ychange, int zchange)
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int BulletHitSprite(DSWActor* actor, DSWActor* hitActor, int hit_x, int hit_y, int hit_z, short ID)
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{
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vec3_t hit_pos = { hit_x, hit_y, hit_z };
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USERp hu = hitActor->u();
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short id;
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// hit a NPC or PC?
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@ -15806,9 +15777,8 @@ int InitUzi(PLAYERp pp)
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if (hit.actor() != nullptr)
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{
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auto hitActor = hit.actor();
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auto hu = hitActor->u();
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if (hu) // JBF: added null check
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if (hitActor->hasU()) // JBF: added null check
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if (hitActor->user.ID == TRASHCAN)
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{
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extern STATE s_TrashCanPain[];
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