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- Duke: Pitch-adjusted velocity for shootfireball()
when free-aiming.
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1 changed files with 2 additions and 2 deletions
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@ -113,8 +113,8 @@ static void shootfireball(DDukeActor *actor, int p, DVector3 pos, DAngle ang)
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}
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else
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{
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zvel = ps[p].horizon.sum().Tan() * 49.;
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pos += (ang + DAngle1 * 61).ToVector() * (1024 / 448.);
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setFreeAimVelocity(vel, zvel, ps[p].horizon.sum(), 49.);
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pos += (ang + DAngle1 * 61.171875).ToVector() * (1024. / 448.);
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pos.Z += 3;
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}
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