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https://github.com/DrBeef/Raze.git
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- fixed bad search path setup on macOS
This cannot include „Raze“ in the app_support path strings because some of these parts point to elsewhere. The two places where it is needed must be explicit.
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parent
c4bfee070e
commit
6354c1889d
2 changed files with 10 additions and 9 deletions
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@ -71,17 +71,17 @@ void M_GetMacSearchDirectories(FString& user_docs, FString& user_app_support, FS
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? "~/" GAME_DIR
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? "~/" GAME_DIR
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: (path + "/" GAME_DIR);
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: (path + "/" GAME_DIR);
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#define LIBRARY_APPSUPPORT "/Library/Application Support/"
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#define LIBRARY_APPSUPPORT "/Library/Application Support"
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path = M_GetMacAppSupportPath();
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path = M_GetMacAppSupportPath();
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user_app_support = path.IsEmpty()
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user_app_support = path.IsEmpty()
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? "~" LIBRARY_APPSUPPORT GAME_DIR
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? "~" LIBRARY_APPSUPPORT
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: (path + "/" GAME_DIR);
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: (path);
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path = GetSpecialPath(NSApplicationSupportDirectory, YES, NSLocalDomainMask);
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path = GetSpecialPath(NSApplicationSupportDirectory, YES, NSLocalDomainMask);
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local_app_support = path.IsEmpty()
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local_app_support = path.IsEmpty()
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? LIBRARY_APPSUPPORT GAME_DIR
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? LIBRARY_APPSUPPORT
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: (path + "/" GAME_DIR);
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: (path);
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#undef LIBRARY_APPSUPPORT
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#undef LIBRARY_APPSUPPORT
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}
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}
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@ -83,6 +83,7 @@ FGameConfigFile::FGameConfigFile ()
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SetValueForKey ("Path", user_app_support + "/EDuke32", true);
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SetValueForKey ("Path", user_app_support + "/EDuke32", true);
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SetValueForKey ("Path", user_app_support + "/JFDuke32", true);
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SetValueForKey ("Path", user_app_support + "/JFDuke32", true);
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SetValueForKey ("Path", user_app_support + "/NBlood", true);
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SetValueForKey ("Path", user_app_support + "/NBlood", true);
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SetValueForKey("Path", user_app_support + "/Raze/*", true);
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SetValueForKey ("Path", "$PROGDIR", true);
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SetValueForKey ("Path", "$PROGDIR", true);
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SetValueForKey ("Path", "$PROGDIR/*", true);
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SetValueForKey ("Path", "$PROGDIR/*", true);
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SetValueForKey ("Path", local_app_support + "/EDuke32", true);
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SetValueForKey ("Path", local_app_support + "/EDuke32", true);
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@ -125,9 +126,9 @@ FGameConfigFile::FGameConfigFile ()
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SetSection ("FileSearch.Directories", true);
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SetSection ("FileSearch.Directories", true);
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#ifdef __APPLE__
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#ifdef __APPLE__
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SetValueForKey ("Path", user_docs, true);
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SetValueForKey ("Path", user_docs, true);
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SetValueForKey ("Path", user_app_support, true);
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SetValueForKey ("Path", user_app_support + "/" GAME_DIR, true);
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SetValueForKey ("Path", "$PROGDIR", true);
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SetValueForKey ("Path", "$PROGDIR", true);
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SetValueForKey ("Path", local_app_support, true);
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SetValueForKey ("Path", local_app_support + "/" GAME_DIR, true);
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#elif !defined(__unix__)
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#elif !defined(__unix__)
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SetValueForKey ("Path", "$PROGDIR", true);
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SetValueForKey ("Path", "$PROGDIR", true);
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SetValueForKey ("Path", "$GAMEDIR", true);
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SetValueForKey ("Path", "$GAMEDIR", true);
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@ -149,9 +150,9 @@ FGameConfigFile::FGameConfigFile ()
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SetSection("SoundfontSearch.Directories", true);
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SetSection("SoundfontSearch.Directories", true);
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#ifdef __APPLE__
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#ifdef __APPLE__
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SetValueForKey("Path", user_docs + "/soundfonts", true);
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SetValueForKey("Path", user_docs + "/soundfonts", true);
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SetValueForKey("Path", user_app_support + "/soundfonts", true);
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SetValueForKey("Path", user_app_support + "/" GAME_DIR "/soundfonts", true);
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SetValueForKey("Path", "$PROGDIR/soundfonts", true);
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SetValueForKey("Path", "$PROGDIR/soundfonts", true);
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SetValueForKey("Path", local_app_support + "/soundfonts", true);
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SetValueForKey("Path", local_app_support + "/" GAME_DIR "/soundfonts", true);
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#elif !defined(__unix__)
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#elif !defined(__unix__)
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SetValueForKey("Path", "$PROGDIR/soundfonts", true);
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SetValueForKey("Path", "$PROGDIR/soundfonts", true);
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#else
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#else
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