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- Rework some automap functions in prep for floatification.
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4 changed files with 11 additions and 6 deletions
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@ -1075,7 +1075,7 @@ void F2DDrawer::AddLine(double x1, double y1, double x2, double y2, const IntRec
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//
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//==========================================================================
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void F2DDrawer::AddThickLine(int x1, int y1, int x2, int y2, double thickness, uint32_t color, uint8_t alpha)
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void F2DDrawer::AddThickLine(double x1, double y1, double x2, double y2, double thickness, uint32_t color, uint8_t alpha)
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{
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PalEntry p = (PalEntry)color;
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p.a = alpha;
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@ -228,7 +228,7 @@ public:
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void AddLine(double x1, double y1, double x2, double y2, const IntRect* clip, uint32_t color, uint8_t alpha = 255);
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void AddThickLine(int x1, int y1, int x2, int y2, double thickness, uint32_t color, uint8_t alpha = 255);
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void AddThickLine(double x1, double y1, double x2, double y2, double thickness, uint32_t color, uint8_t alpha = 255);
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void AddPixel(int x1, int y1, uint32_t color);
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void AddEnableStencil(bool on);
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@ -318,13 +318,13 @@ void MarkSectorSeen(sectortype* sec)
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//
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//---------------------------------------------------------------------------
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void drawlinergb(int32_t x1, int32_t y1, int32_t x2, int32_t y2, PalEntry p)
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void drawlinergb(const double x1, const double y1, const double x2, const double y2, PalEntry p)
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{
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if (am_linethickness >= 2) {
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twod->AddThickLine(x1 / 4096, y1 / 4096, x2 / 4096, y2 / 4096, am_linethickness, p, uint8_t(am_linealpha * 255));
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twod->AddThickLine(x1, y1, x2, y2, am_linethickness, p, uint8_t(am_linealpha * 255));
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} else {
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// Use more efficient thin line drawing routine.
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twod->AddLine(x1 / 4096.f, y1 / 4096.f, x2 / 4096.f, y2 / 4096.f, &viewport3d, p, uint8_t(am_linealpha * 255));
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twod->AddLine(x1, y1, x2, y2, &viewport3d, p, uint8_t(am_linealpha * 255));
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}
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}
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@ -18,7 +18,12 @@ void ClearAutomap();
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void MarkSectorSeen(sectortype* sect);
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void DrawOverheadMap(int pl_x, int pl_y, const DAngle pl_angle, double const smoothratio);
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bool AM_Responder(event_t* ev, bool last);
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void drawlinergb(int32_t x1, int32_t y1, int32_t x2, int32_t y2, PalEntry p);
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void drawlinergb(const double x1, const double y1, const double x2, const double y2, PalEntry p);
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inline void drawlinergb(int32_t x1, int32_t y1, int32_t x2, int32_t y2, PalEntry p)
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{
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drawlinergb(x1 / 4096., y1 / 4096., x2 / 4096., y2 / 4096., p);
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}
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enum AM_Mode
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{
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