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- removed the file location reporting for Blood errors because it embeds the full path into the executable, which is not acceptable.
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2 changed files with 0 additions and 13 deletions
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@ -42,14 +42,12 @@ void _consoleSysMsg(const char* pMessage, ...);
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#define ThrowError(...) \
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#define ThrowError(...) \
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{ \
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{ \
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_SetErrorLoc(__FILE__,__LINE__); \
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I_Error(__VA_ARGS__); \
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I_Error(__VA_ARGS__); \
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}
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}
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// print error to console only
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// print error to console only
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#define consoleSysMsg(...) \
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#define consoleSysMsg(...) \
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{ \
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{ \
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_SetErrorLoc(__FILE__,__LINE__); \
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_consoleSysMsg(__VA_ARGS__); \
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_consoleSysMsg(__VA_ARGS__); \
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}
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}
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@ -55,15 +55,4 @@ void _SetErrorLoc(const char *pzFile, int nLine)
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_line = nLine;
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_line = nLine;
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}
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}
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// by NoOne: show warning msgs in game instead of throwing errors (in some cases)
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void _consoleSysMsg(const char* pzFormat, ...) {
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char buffer[1024];
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va_list args;
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va_start(args, pzFormat);
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vsprintf(buffer, pzFormat, args);
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Printf(TEXTCOLOR_RED "%s(%i): %s\n", _module, _line, buffer);
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}
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END_BLD_NS
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END_BLD_NS
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