mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-15 08:52:00 +00:00
- Duke: Change a few return types from int to bool in HUD code.
This commit is contained in:
parent
f4b78dc3c7
commit
600776da2e
2 changed files with 19 additions and 22 deletions
|
@ -61,7 +61,7 @@ inline static void hud_drawpal(double x, double y, int tilenum, int shade, int o
|
|||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void displayloogie(player_struct* p)
|
||||
static void displayloogie(player_struct* p)
|
||||
{
|
||||
double a, y;
|
||||
int z;
|
||||
|
@ -86,17 +86,17 @@ void displayloogie(player_struct* p)
|
|||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
int animatefist(int gs, player_struct* p, double look_anghalf, double looking_arc, double plravel, int fistpal, double const smoothratio)
|
||||
static bool animatefist(int gs, player_struct* p, double look_anghalf, double looking_arc, double plravel, int fistpal, double const smoothratio)
|
||||
{
|
||||
const double fisti = min(interpolatedvaluef(p->ofist_incs, p->fist_incs, smoothratio), 32.);
|
||||
if (fisti <= 0) return 0;
|
||||
if (fisti <= 0) return false;
|
||||
|
||||
hud_drawsprite(
|
||||
(-fisti + 222 + plravel),
|
||||
(looking_arc + 194 + bsinf((6 + fisti) * 128., -9)),
|
||||
clamp(65536. - bcosf(fisti * 64., 2), 40920., 90612.), 0, FIST, gs, fistpal, 2);
|
||||
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
|
@ -105,18 +105,17 @@ int animatefist(int gs, player_struct* p, double look_anghalf, double looking_ar
|
|||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
int animateknee(int gs, player_struct* p, double look_anghalf, double looking_arc, double horiz16th, double plravel, int pal, double const smoothratio)
|
||||
static bool animateknee(int gs, player_struct* p, double look_anghalf, double looking_arc, double horiz16th, double plravel, int pal, double const smoothratio)
|
||||
{
|
||||
if (p->knee_incs > 11 || p->knee_incs == 0 || p->GetActor()->spr.extra <= 0) return 0;
|
||||
if (p->knee_incs > 11 || p->knee_incs == 0 || p->GetActor()->spr.extra <= 0) return false;
|
||||
|
||||
static const int8_t knee_y[] = { 0,-8,-16,-32,-64,-84,-108,-108,-108,-72,-32,-8 };
|
||||
const double kneei = interpolatedvaluef(knee_y[p->oknee_incs], knee_y[p->knee_incs], smoothratio);
|
||||
|
||||
looking_arc += kneei;
|
||||
|
||||
hud_drawpal(105 + plravel - look_anghalf + (kneei * 0.25), looking_arc + 280 - horiz16th, KNEE, gs, 4, pal);
|
||||
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
|
@ -125,15 +124,15 @@ int animateknee(int gs, player_struct* p, double look_anghalf, double looking_ar
|
|||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
int animateknuckles(int gs, player_struct* p, double look_anghalf, double looking_arc, double horiz16th, double plravel, int pal)
|
||||
static bool animateknuckles(int gs, player_struct* p, double look_anghalf, double looking_arc, double horiz16th, double plravel, int pal)
|
||||
{
|
||||
if (isWW2GI() || p->over_shoulder_on != 0 || p->knuckle_incs == 0 || p->GetActor()->spr.extra <= 0) return 0;
|
||||
if (isWW2GI() || p->over_shoulder_on != 0 || p->knuckle_incs == 0 || p->GetActor()->spr.extra <= 0) return false;
|
||||
|
||||
static const uint8_t knuckle_frames[] = { 0,1,2,2,3,3,3,2,2,1,0 };
|
||||
|
||||
hud_drawpal(160 + plravel - look_anghalf, looking_arc + 180 - horiz16th, CRACKKNUCKLES + knuckle_frames[p->knuckle_incs >> 1], gs, 4, pal);
|
||||
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
@ -159,17 +158,16 @@ void displaymasks_d(int snum, int p, double)
|
|||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
static int animatetip(int gs, player_struct* p, double look_anghalf, double looking_arc, double horiz16th, double plravel, int pal, double const smoothratio)
|
||||
static bool animatetip(int gs, player_struct* p, double look_anghalf, double looking_arc, double horiz16th, double plravel, int pal, double const smoothratio)
|
||||
{
|
||||
if (p->tipincs == 0) return 0;
|
||||
if (p->tipincs == 0) return false;
|
||||
|
||||
static const int8_t tip_y[] = { 0,-8,-16,-32,-64,-84,-108,-108,-108,-108,-108,-108,-108,-108,-108,-108,-96,-72,-64,-32,-16 };
|
||||
|
||||
const double tipi = interpolatedvaluef(tip_y[p->otipincs], tip_y[p->tipincs], smoothratio) * 0.5;
|
||||
|
||||
hud_drawpal(170 + plravel - look_anghalf, tipi + looking_arc + 240 - horiz16th, TIP + ((26 - p->tipincs) >> 4), gs, 0, pal);
|
||||
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
|
@ -178,12 +176,11 @@ static int animatetip(int gs, player_struct* p, double look_anghalf, double look
|
|||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
int animateaccess(int gs, player_struct* p, double look_anghalf, double looking_arc, double horiz16th, double plravel, double const smoothratio)
|
||||
static bool animateaccess(int gs, player_struct* p, double look_anghalf, double looking_arc, double horiz16th, double plravel, double const smoothratio)
|
||||
{
|
||||
if(p->access_incs == 0 || p->GetActor()->spr.extra <= 0) return 0;
|
||||
if (p->access_incs == 0 || p->GetActor()->spr.extra <= 0) return false;
|
||||
|
||||
static const int8_t access_y[] = {0,-8,-16,-32,-64,-84,-108,-108,-108,-108,-108,-108,-108,-108,-108,-108,-96,-72,-64,-32,-16};
|
||||
|
||||
const double accessi = interpolatedvaluef(access_y[p->oaccess_incs], access_y[p->access_incs], smoothratio);
|
||||
looking_arc += accessi;
|
||||
|
||||
|
@ -194,7 +191,7 @@ int animateaccess(int gs, player_struct* p, double look_anghalf, double looking_
|
|||
else
|
||||
hud_drawpal(170 + plravel - look_anghalf + (accessi * 0.25), looking_arc + 266 - horiz16th, HANDHOLDINGACCESS, gs, 4, pal);
|
||||
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
|
|
|
@ -87,13 +87,13 @@ void displaymasks_r(int snum, int p, double smoothratio)
|
|||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void ShowMotorcycle(double x, double y, int tilenum, int shade, int orientation, int p, double a)
|
||||
inline static void ShowMotorcycle(double x, double y, int tilenum, int shade, int orientation, int p, double a)
|
||||
{
|
||||
hud_drawsprite(x, y, 34816, a, tilenum, shade, p, 2 | orientation);
|
||||
}
|
||||
|
||||
|
||||
void ShowBoat(double x, double y, int tilenum, int shade, int orientation, int p, double a)
|
||||
inline static void ShowBoat(double x, double y, int tilenum, int shade, int orientation, int p, double a)
|
||||
{
|
||||
hud_drawsprite(x, y, 66048, a, tilenum, shade, p, 2 | orientation);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue