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- removed useless line of code.
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@ -482,7 +482,6 @@ void WarpCopySprite(tspriteArray& tsprites)
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tspritetype* newTSpr = renderAddTsprite(tsprites, itActor2);
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newTSpr->statnum = 0;
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auto off = itActor1->int_pos() - newTSpr->int_pos();
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newTSpr->pos += itActor->spr.pos - itActor1->spr.pos;
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newTSpr->sectp = itActor->sector();
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}
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