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Fixes a couple of mistakes I made as well as an annoying bug that already existed
git-svn-id: https://svn.eduke32.com/eduke32@83 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 3 additions and 3 deletions
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@ -213,12 +213,12 @@ int txgametext_(int small, int starttile, int x,int y,char *t,char s,char p,shor
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inline int txgametext(int starttile, int x,int y,char *t,char s,char p,short dabits,long x1, long y1, long x2, long y2)
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{
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return(txgametext_(0,STARTALPHANUM, x,y,t,s,0,dabits,0, 0, xdim-1, ydim-1));
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return(txgametext_(0,STARTALPHANUM, x,y,t,s,p,dabits,x1, y1, x2, y2));
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}
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inline int txgametextsm(int starttile, int x,int y,char *t,char s,char p,short dabits,long x1, long y1, long x2, long y2)
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{
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return(txgametext_(1,STARTALPHANUM, x,y,t,s,0,dabits,0, 0, xdim-1, ydim-1));
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return(txgametext_(1,STARTALPHANUM, x,y,t,s,p,dabits,x1, y1, x2, y2));
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}
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inline int gametext(int x,int y,char *t,char s,short dabits)
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@ -6928,7 +6928,7 @@ void nonsharedkeys(void)
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FTA(103,&ps[myconnectindex]);
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}
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if( !ALT_IS_PRESSED && ud.overhead_on == 0)
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if( !ALT_IS_PRESSED && ud.overhead_on == 0 && (ps[myconnectindex].gm & MODE_TYPE) == 0)
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{
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if( BUTTON( gamefunc_Enlarge_Screen ) )
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{
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