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- Duke: Move Quick_Kick
button test into ApplyGlobalInput()
as it doesn't seem to share a bit with any other game anymore.
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parent
b1888a44c3
commit
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2 changed files with 3 additions and 3 deletions
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@ -449,5 +449,8 @@ void ApplyGlobalInput(InputPacket& input, HIDInput* const hidInput)
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if (buttonMap.ButtonDown(gamefunc_Look_Right))
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if (buttonMap.ButtonDown(gamefunc_Look_Right))
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input.actions |= SB_LOOK_RIGHT;
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input.actions |= SB_LOOK_RIGHT;
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if (buttonMap.ButtonDown(gamefunc_Quick_Kick))
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input.actions |= SB_QUICK_KICK;
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}
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}
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@ -547,9 +547,6 @@ static void processInputBits(player_struct *p, HIDInput* const hidInput)
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}
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}
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else
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else
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{
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{
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if (buttonMap.ButtonDown(gamefunc_Quick_Kick)) // this shares a bit with another function so cannot be in the common code.
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loc.actions |= SB_QUICK_KICK;
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if ((isRR() && p->drink_amt > 88)) loc.actions |= SB_LOOK_LEFT;
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if ((isRR() && p->drink_amt > 88)) loc.actions |= SB_LOOK_LEFT;
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if ((isRR() && p->drink_amt > 99)) loc.actions |= SB_LOOK_DOWN;
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if ((isRR() && p->drink_amt > 99)) loc.actions |= SB_LOOK_DOWN;
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}
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}
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