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- SW: When adjusting horizon in DoPlayerDeathHoriz()
, just use integer horizon values and not Q16.16.
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parent
523285b9b0
commit
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1 changed files with 2 additions and 2 deletions
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@ -6038,12 +6038,12 @@ DoPlayerBeginDie(PLAYERp pp)
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void
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void
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DoPlayerDeathHoriz(PLAYERp pp, short target, short speed)
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DoPlayerDeathHoriz(PLAYERp pp, short target, short speed)
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{
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{
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if ((pp->horizon.horiz.asq16() - IntToFixed(target)) > FRACUNIT)
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if ((pp->horizon.horiz.asbuild() - target) > 1)
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{
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{
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pp->horizon.addadjustment(-speed);
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pp->horizon.addadjustment(-speed);
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}
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}
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if ((IntToFixed(target) - pp->horizon.horiz.asq16()) > FRACUNIT)
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if ((target - pp->horizon.horiz.asbuild()) > 1)
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{
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{
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pp->horizon.addadjustment(speed);
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pp->horizon.addadjustment(speed);
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}
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}
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