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- PlayerAngle: Repair issues with addadjustment()
method following changes in 4ffe004483
that were affecting negative input.
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parent
8ea13f7c65
commit
5984fda8a1
2 changed files with 8 additions and 6 deletions
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@ -122,6 +122,7 @@ class lookangle
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friend constexpr lookangle bamlook(int32_t v);
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friend constexpr lookangle bamlook(int32_t v);
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friend constexpr lookangle q16look(int32_t v);
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friend constexpr lookangle q16look(int32_t v);
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friend constexpr lookangle buildlook(int32_t v);
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friend constexpr lookangle buildlook(int32_t v);
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friend lookangle buildflook(double v);
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friend lookangle radlook(double v);
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friend lookangle radlook(double v);
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friend lookangle deglook(double v);
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friend lookangle deglook(double v);
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@ -224,7 +225,8 @@ public:
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inline constexpr lookangle bamlook(int32_t v) { return lookangle(v); }
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inline constexpr lookangle bamlook(int32_t v) { return lookangle(v); }
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inline constexpr lookangle q16look(int32_t v) { return lookangle(v << 5); }
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inline constexpr lookangle q16look(int32_t v) { return lookangle(v << 5); }
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inline constexpr lookangle buildlook(int32_t v) { return lookangle(v << BAMBITS); }
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inline constexpr lookangle buildlook(int32_t v) { return lookangle(v << BAMBITS); }
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inline lookangle radlook(double v) { return lookangle(xs_CRoundToUInt(v * (0x80000000u / pi::pi()))); }
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inline lookangle buildflook(double v) { return lookangle(xs_CRoundToInt(v * BAMUNIT)); }
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inline lookangle radlook(double v) { return lookangle(xs_CRoundToInt(v * (0x80000000u / pi::pi()))); }
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inline lookangle deglook(double v) { return lookangle(FloatToAngle(v)); }
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inline lookangle deglook(double v) { return lookangle(FloatToAngle(v)); }
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inline FSerializer &Serialize(FSerializer &arc, const char *key, lookangle &obj, lookangle *defval)
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inline FSerializer &Serialize(FSerializer &arc, const char *key, lookangle &obj, lookangle *defval)
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@ -149,22 +149,22 @@ struct PlayerAngle
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void addadjustment(int value)
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void addadjustment(int value)
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{
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{
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__addadjustment(buildang(value));
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__addadjustment(buildlook(value));
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}
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}
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void addadjustment(double value)
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void addadjustment(double value)
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{
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{
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__addadjustment(buildfang(value));
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__addadjustment(buildflook(value));
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}
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}
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void addadjustment(lookangle value)
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void addadjustment(lookangle value)
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{
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{
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__addadjustment(bamang(value.asbam()));
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__addadjustment(value);
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}
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}
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void addadjustment(binangle value)
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void addadjustment(binangle value)
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{
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{
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__addadjustment(value);
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__addadjustment(bamlook(value.asbam()));
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}
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}
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void resetadjustment()
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void resetadjustment()
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@ -254,7 +254,7 @@ private:
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binangle target;
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binangle target;
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double adjustment;
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double adjustment;
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void __addadjustment(binangle value)
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void __addadjustment(lookangle value)
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{
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{
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if (!SyncInput())
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if (!SyncInput())
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{
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{
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