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- fixed bad spawn owner in refactored loop.
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@ -3590,7 +3590,7 @@ static void handle_se28(DDukeActor* actor)
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if (rnd(32) && (t[2] & 1))
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if (rnd(32) && (t[2] & 1))
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{
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{
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act2->s.cstat &= 32767;
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act2->s.cstat &= 32767;
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fi.spawn(j, SMALLSMOKE);
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spawn(act2, SMALLSMOKE);
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int x;
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int x;
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int p = findplayer(actor, &x);
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int p = findplayer(actor, &x);
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