From 5935f860e4f60d7009977d89a5278a9b637c96af Mon Sep 17 00:00:00 2001
From: Mitchell Richters <mjr4077au@gmail.com>
Date: Thu, 13 Oct 2022 16:41:14 +1100
Subject: [PATCH] - Duke: Bring `displayrpg()` lambda inline with standard look
 offsets since we're using widescreen assets now.

---
 source/games/duke/src/hudweapon_d.cpp | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/source/games/duke/src/hudweapon_d.cpp b/source/games/duke/src/hudweapon_d.cpp
index 510dbf525..647592a50 100644
--- a/source/games/duke/src/hudweapon_d.cpp
+++ b/source/games/duke/src/hudweapon_d.cpp
@@ -362,8 +362,7 @@ void displayweapon_d(int snum, double interpfrac)
 			pin = ((gs.displayflags & DUKE3D_NO_WIDESCREEN_PINNING)) ? 0 : RS_ALIGN_R;
 
 			const auto xyoffset = BobVal(768 + (kickback_pic * 128.)) * 8;
-			offsets.X = weapon_xoffset - xyoffset;
-			offsets.Y *= 2.;
+			offsets.X += weapon_xoffset - xyoffset;
 			offsets.Y -= gun_pos + xyoffset;
 
 			if (*kb > 0)