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- make mirrorwall a pointer array
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caa9ef6dd3
commit
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5 changed files with 7 additions and 7 deletions
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@ -168,16 +168,16 @@ void renderMirror(int cposx, int cposy, int cposz, binangle cang, fixedhoriz cho
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int dst = 0x7fffffff, i = 0;
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for (int k = 0; k < mirrorcnt; k++)
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{
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int j = abs(wall[mirrorwall[k]].x - cposx) + abs(wall[mirrorwall[k]].y - cposy);
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int j = abs(mirrorwall[k]->x - cposx) + abs(mirrorwall[k]->y - cposy);
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if (j < dst) dst = j, i = k;
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}
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if (wall[mirrorwall[i]].overpicnum == TILE_MIRROR)
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if (mirrorwall[i]->overpicnum == TILE_MIRROR)
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{
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int tposx, tposy;
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fixed_t tang;
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renderPrepareMirror(cposx, cposy, cposz, cang.asq16(), choriz.asq16(), mirrorwall[i], &tposx, &tposy, &tang);
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renderPrepareMirror(cposx, cposy, cposz, cang.asq16(), choriz.asq16(), wallnum(mirrorwall[i]), &tposx, &tposy, &tang);
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int j = g_visibility;
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g_visibility = (j >> 1) + (j >> 2);
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@ -116,7 +116,7 @@ int numcyclers; // sector lighting effects
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Cycler cyclers[MAXCYCLERS];
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int mirrorcnt;
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int mirrorsector[64]; // mirrors
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int mirrorwall[64];
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walltype* mirrorwall[64];
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int numplayersprites; // player management for some SEs.
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player_orig po[MAXPLAYERS];
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unsigned ambientfx; // used by soundtag and soundtagonce script commands. If exported, export the commands, not the data!
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@ -98,7 +98,7 @@ extern int cloudclock;
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extern DDukeActor *spriteq[1024];
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extern Cycler cyclers[MAXCYCLERS];
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extern int mirrorsector[64];
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extern int mirrorwall[64];
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extern walltype* mirrorwall[64];
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extern int wupass;
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extern int chickenplant;
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@ -389,7 +389,7 @@ void prelevel_d(int g)
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assert(wallnum(&wal) > 0);
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sectp->ceilingpicnum = MIRROR;
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sectp->floorpicnum = MIRROR;
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mirrorwall[mirrorcnt] = wallnum(&wal);
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mirrorwall[mirrorcnt] = &wal;
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mirrorsector[mirrorcnt] = sectnum(sectp);
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mirrorcnt++;
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continue;
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@ -732,7 +732,7 @@ void prelevel_r(int g)
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{
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sector[j].ceilingpicnum = MIRROR;
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sector[j].floorpicnum = MIRROR;
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mirrorwall[mirrorcnt] = i;
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mirrorwall[mirrorcnt] = wal;
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mirrorsector[mirrorcnt] = j;
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mirrorcnt++;
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continue;
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