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- floatified playerisdead
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parent
4ded343aa5
commit
583a5bd0e3
4 changed files with 7 additions and 7 deletions
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@ -115,7 +115,7 @@ int wakeup(DDukeActor* sn, int pn);
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int timedexit(int snum);
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void dokneeattack(int snum, const std::initializer_list<int>& respawnlist);
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int endoflevel(int snum);
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void playerisdead(int snum, int psectlotag, int fz, int cz);
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void playerisdead(int snum, int psectlotag, double fz, double cz);
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void footprints(int snum);
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int makepainsounds(int snum, int type);
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void playerCrouch(int snum);
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@ -546,7 +546,7 @@ inline void backupplayer(player_struct* p)
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p->horizon.backup();
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}
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void playerisdead(int snum, int psectlotag, int fz, int cz)
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void playerisdead(int snum, int psectlotag, double floorz, double ceilingz)
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{
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auto p = &ps[snum];
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auto actor = p->GetActor();
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@ -604,7 +604,7 @@ void playerisdead(int snum, int psectlotag, int fz, int cz)
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{
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if (p->on_warping_sector == 0)
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{
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if (abs(p->pos.Z - fz * inttoworld) > (gs.playerheight * 0.5))
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if (abs(p->pos.Z - floorz) > (gs.playerheight * 0.5))
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p->pos.Z += 348/ 256.;
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}
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else
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@ -625,8 +625,8 @@ void playerisdead(int snum, int psectlotag, int fz, int cz)
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pushmove(p->pos, &p->cursector, 128, (4 << 8), (20 << 8), CLIPMASK0);
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if (fz > cz + (16 << 8) && actor->spr.pal != 1)
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p->angle.rotscrnang = DAngle::fromBuild(p->dead_flag + ((fz + p->player_int_pos().Z) >> 7));
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if (floorz > ceilingz + 16 && actor->spr.pal != 1)
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p->angle.rotscrnang = DAngle::fromBuild(p->dead_flag + ((floorz + p->pos.Z) * 2));
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p->on_warping_sector = 0;
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@ -2855,7 +2855,7 @@ void processinput_d(int snum)
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if (pact->spr.extra <= 0 && !ud.god)
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{
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playerisdead(snum, psectlotag, fz, cz);
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playerisdead(snum, psectlotag, fz * inttoworld, cz * inttoworld);
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return;
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}
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@ -3533,7 +3533,7 @@ void processinput_r(int snum)
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if (pact->spr.extra <= 0 && !ud.god)
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{
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playerisdead(snum, psectlotag, fz, cz);
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playerisdead(snum, psectlotag, fz * inttoworld, cz * inttoworld);
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return;
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}
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