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- Duke: Wrap calls that set player_struct::PlayerNowPosition
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parent
25e6c4ecf8
commit
58381c6eca
9 changed files with 18 additions and 11 deletions
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@ -458,7 +458,7 @@ void moveplayers(void)
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}
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else
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{
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p->PlayerNowPosition = act->spr.pos.plusZ(-20);
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p->posSet(act->spr.pos.plusZ(-20));
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p->newOwner = nullptr;
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if (p->wackedbyactor != nullptr && p->wackedbyactor->spr.statnum < MAXSTATUS)
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@ -1345,7 +1345,7 @@ void movetransports_d(void)
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ps[p].transporter_hold = 13;
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}
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ps[p].PlayerNowPosition = Owner->spr.pos.plusZ(-gs.playerheight);
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ps[p].posSet(Owner->spr.pos.plusZ(-gs.playerheight));
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ps[p].backupxyz();
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ps[p].setbobpos();
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@ -1233,7 +1233,7 @@ void movetransports_r(void)
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ps[p].transporter_hold = 13;
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}
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ps[p].PlayerNowPosition = Owner->spr.pos.plusZ(-gs.playerheight + 4);
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ps[p].posSet(Owner->spr.pos.plusZ(-gs.playerheight + 4));
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ps[p].backupxyz();
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ps[p].setbobpos();
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@ -2049,7 +2049,7 @@ void rr_specialstats()
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if (act2->spr.picnum == RRTELEPORTDEST)
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{
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ps[p].angle.ang = act2->spr.angle;
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ps[p].PlayerNowPosition = act2->spr.pos.plusZ(-36);
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ps[p].posSet(act2->spr.pos.plusZ(-36));
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ps[p].backupxyz();
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ps[p].setbobpos();
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auto pact = ps[p].GetActor();
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@ -115,7 +115,7 @@ void GameInterface::WarpToCoords(double x, double y, double z, DAngle ang)
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{
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player_struct* p = &ps[myconnectindex];
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p->PlayerNowPosition = DVector3(x, y, z);
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p->posSet(DVector3(x, y, z));
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p->backupxyz();
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if (ang != DAngle::fromDeg(INT_MIN))
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@ -3101,7 +3101,8 @@ HORIZONLY:
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{
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if (!retry++)
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{
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p->PlayerNowPosition = p->PlayerOldPosition = oldpos;
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p->posSet(oldpos);
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p->backupxyz();
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continue;
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}
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quickkill(p);
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@ -3888,7 +3888,8 @@ HORIZONLY:
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{
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if (!retry++)
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{
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p->PlayerNowPosition = p->PlayerOldPosition = oldpos;
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p->posSet(oldpos);
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p->backupxyz();
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continue;
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}
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quickkill(p);
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@ -69,7 +69,7 @@ void pickrandomspot(int snum)
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i = krand()%numplayersprites;
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else i = snum;
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p->PlayerNowPosition = po[i].opos;
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p->posSet(po[i].opos);
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p->backupxyz();
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p->setbobpos();
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p->angle.oang = p->angle.ang = po[i].oa;
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@ -622,7 +622,7 @@ void resetpspritevars(int g)
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ps[j].frag_ps = j;
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act->SetOwner(act);
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ps[j].PlayerNowPosition = act->spr.pos;
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ps[j].posSet(act->spr.pos);
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ps[j].backupxyz();
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ps[j].setbobpos();
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act->backuppos();
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@ -976,7 +976,7 @@ static int LoadTheMap(MapRecord *mi, player_struct*p, int gamemode)
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SpawnSpriteDef sprites;
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DVector3 pos;
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loadMap(mi->fileName, isShareware(), &pos, &lbang, §, sprites);
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p->PlayerNowPosition = pos;
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p->posSet(pos);
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p->cursector = sect;
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SECRET_SetMapName(mi->DisplayName(), mi->name);
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@ -383,6 +383,11 @@ struct player_struct
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{
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return PlayerNowPosition.Z;
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}
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void posSet(const DVector3& val)
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{
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PlayerNowPosition = val;
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}
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};
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struct Cycler
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@ -703,7 +703,7 @@ DEFINE_ACTION_FUNCTION_NATIVE(_DukePlayer, backupxyz, dukeplayer_backupxyz)
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void dukeplayer_setpos(player_struct* self, double x, double y, double z)
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{
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self->PlayerNowPosition = { x, y, z };
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self->posSet({ x, y, z });
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_DukePlayer, setpos, dukeplayer_setpos)
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