diff --git a/source/blood/src/db.cpp b/source/blood/src/db.cpp index 420acf1d3..a12507245 100644 --- a/source/blood/src/db.cpp +++ b/source/blood/src/db.cpp @@ -644,20 +644,18 @@ int dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, short byte_1A76C7 = 1; } -#if B_BIG_ENDIAN == 1 - mapHeader.at0 = B_LITTLE32(mapHeader.at0); - mapHeader.at4 = B_LITTLE32(mapHeader.at4); - mapHeader.at8 = B_LITTLE32(mapHeader.at8); - mapHeader.atc = B_LITTLE16(mapHeader.atc); - mapHeader.ate = B_LITTLE16(mapHeader.ate); - mapHeader.at10 = B_LITTLE16(mapHeader.at10); - mapHeader.at12 = B_LITTLE32(mapHeader.at12); - mapHeader.at16 = B_LITTLE32(mapHeader.at16); - mapHeader.at1b = B_LITTLE32(mapHeader.at1b); - mapHeader.at1f = B_LITTLE16(mapHeader.at1f); - mapHeader.at21 = B_LITTLE16(mapHeader.at21); - mapHeader.at23 = B_LITTLE16(mapHeader.at23); -#endif + mapHeader.at0 = LittleLong(mapHeader.at0); + mapHeader.at4 = LittleLong(mapHeader.at4); + mapHeader.at8 = LittleLong(mapHeader.at8); + mapHeader.atc = LittleShort(mapHeader.atc); + mapHeader.ate = LittleShort(mapHeader.ate); + mapHeader.at10 = LittleShort(mapHeader.at10); + mapHeader.at12 = LittleLong(mapHeader.at12); + mapHeader.at16 = LittleLong(mapHeader.at16); + mapHeader.at1b = LittleLong(mapHeader.at1b); + mapHeader.at1f = LittleShort(mapHeader.at1f); + mapHeader.at21 = LittleShort(mapHeader.at21); + mapHeader.at23 = LittleShort(mapHeader.at23); *pX = mapHeader.at0; *pY = mapHeader.at4; @@ -696,11 +694,10 @@ int dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, short { fr.Read(&byte_19AE44, 128); dbCrypt((char*)&byte_19AE44, 128, numwalls); -#if B_BIG_ENDIAN == 1 - byte_19AE44.at40 = B_LITTLE32(byte_19AE44.at40); - byte_19AE44.at44 = B_LITTLE32(byte_19AE44.at44); - byte_19AE44.at48 = B_LITTLE32(byte_19AE44.at48); -#endif + + byte_19AE44.at40 = LittleLong(byte_19AE44.at40); + byte_19AE44.at44 = LittleLong(byte_19AE44.at44); + byte_19AE44.at48 = LittleLong(byte_19AE44.at48); } else { @@ -718,7 +715,7 @@ int dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, short pSky->lognumtiles = mapHeader.at10; for (int i = 0; i < ClipHigh(gSkyCount, MAXPSKYTILES); i++) { - pSky->tileofs[i] = B_LITTLE16(tpskyoff[i]); + pSky->tileofs[i] = LittleShort(tpskyoff[i]); } for (int i = 0; i < numsectors; i++) @@ -729,21 +726,20 @@ int dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, short { dbCrypt((char*)pSector, sizeof(sectortype), gMapRev*sizeof(sectortype)); } -#if B_BIG_ENDIAN == 1 - pSector->wallptr = B_LITTLE16(pSector->wallptr); - pSector->wallnum = B_LITTLE16(pSector->wallnum); - pSector->ceilingz = B_LITTLE32(pSector->ceilingz); - pSector->floorz = B_LITTLE32(pSector->floorz); - pSector->ceilingstat = B_LITTLE16(pSector->ceilingstat); - pSector->floorstat = B_LITTLE16(pSector->floorstat); - pSector->ceilingpicnum = B_LITTLE16(pSector->ceilingpicnum); - pSector->ceilingheinum = B_LITTLE16(pSector->ceilingheinum); - pSector->floorpicnum = B_LITTLE16(pSector->floorpicnum); - pSector->floorheinum = B_LITTLE16(pSector->floorheinum); - pSector->type = B_LITTLE16(pSector->type); - pSector->hitag = B_LITTLE16(pSector->hitag); - pSector->extra = B_LITTLE16(pSector->extra); -#endif + pSector->wallptr = LittleShort(pSector->wallptr); + pSector->wallnum = LittleShort(pSector->wallnum); + pSector->ceilingz = LittleLong(pSector->ceilingz); + pSector->floorz = LittleLong(pSector->floorz); + pSector->ceilingstat = LittleShort(pSector->ceilingstat); + pSector->floorstat = LittleShort(pSector->floorstat); + pSector->ceilingpicnum = LittleShort(pSector->ceilingpicnum); + pSector->ceilingheinum = LittleShort(pSector->ceilingheinum); + pSector->floorpicnum = LittleShort(pSector->floorpicnum); + pSector->floorheinum = LittleShort(pSector->floorheinum); + pSector->type = LittleShort(pSector->type); + pSector->hitag = LittleShort(pSector->hitag); + pSector->extra = LittleShort(pSector->extra); + qsector_filler[i] = pSector->fogpal; pSector->fogpal = 0; if (sector[i].extra > 0) @@ -854,19 +850,17 @@ int dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, short { dbCrypt((char*)pWall, sizeof(walltype), (gMapRev*sizeof(sectortype)) | 0x7474614d); } -#if B_BIG_ENDIAN == 1 - pWall->x = B_LITTLE32(pWall->x); - pWall->y = B_LITTLE32(pWall->y); - pWall->point2 = B_LITTLE16(pWall->point2); - pWall->nextwall = B_LITTLE16(pWall->nextwall); - pWall->nextsector = B_LITTLE16(pWall->nextsector); - pWall->cstat = B_LITTLE16(pWall->cstat); - pWall->picnum = B_LITTLE16(pWall->picnum); - pWall->overpicnum = B_LITTLE16(pWall->overpicnum); - pWall->type = B_LITTLE16(pWall->type); - pWall->hitag = B_LITTLE16(pWall->hitag); - pWall->extra = B_LITTLE16(pWall->extra); -#endif + pWall->x = LittleLong(pWall->x); + pWall->y = LittleLong(pWall->y); + pWall->point2 = LittleShort(pWall->point2); + pWall->nextwall = LittleShort(pWall->nextwall); + pWall->nextsector = LittleShort(pWall->nextsector); + pWall->cstat = LittleShort(pWall->cstat); + pWall->picnum = LittleShort(pWall->picnum); + pWall->overpicnum = LittleShort(pWall->overpicnum); + pWall->type = LittleShort(pWall->type); + pWall->hitag = LittleShort(pWall->hitag); + pWall->extra = LittleShort(pWall->extra); if (wall[i].extra > 0) { char pBuffer[nXWallSize]; @@ -931,23 +925,23 @@ int dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, short { dbCrypt((char*)pSprite, sizeof(spritetype), (gMapRev*sizeof(spritetype)) | 0x7474614d); } -#if B_BIG_ENDIAN == 1 - pSprite->x = B_LITTLE32(pSprite->x); - pSprite->y = B_LITTLE32(pSprite->y); - pSprite->z = B_LITTLE32(pSprite->z); - pSprite->cstat = B_LITTLE16(pSprite->cstat); - pSprite->picnum = B_LITTLE16(pSprite->picnum); - pSprite->sectnum = B_LITTLE16(pSprite->sectnum); - pSprite->statnum = B_LITTLE16(pSprite->statnum); - pSprite->ang = B_LITTLE16(pSprite->ang); - pSprite->owner = B_LITTLE16(pSprite->owner); - pSprite->index = B_LITTLE16(pSprite->index); - pSprite->yvel = B_LITTLE16(pSprite->yvel); - pSprite->inittype = B_LITTLE16(pSprite->inittype); - pSprite->type = B_LITTLE16(pSprite->type); - pSprite->flags = B_LITTLE16(pSprite->hitag); - pSprite->extra = B_LITTLE16(pSprite->extra); -#endif + + pSprite->x = LittleLong(pSprite->x); + pSprite->y = LittleLong(pSprite->y); + pSprite->z = LittleLong(pSprite->z); + pSprite->cstat = LittleShort(pSprite->cstat); + pSprite->picnum = LittleShort(pSprite->picnum); + pSprite->sectnum = LittleShort(pSprite->sectnum); + pSprite->statnum = LittleShort(pSprite->statnum); + pSprite->ang = LittleShort(pSprite->ang); + pSprite->owner = LittleShort(pSprite->owner); + pSprite->index = LittleShort(pSprite->index); + pSprite->yvel = LittleShort(pSprite->yvel); + pSprite->inittype = LittleShort(pSprite->inittype); + pSprite->type = LittleShort(pSprite->type); + pSprite->flags = LittleShort(pSprite->hitag); + pSprite->extra = LittleShort(pSprite->extra); + InsertSpriteSect(i, sprite[i].sectnum); InsertSpriteStat(i, sprite[i].statnum); Numsprites++; @@ -1051,11 +1045,8 @@ int dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, short sprite[i].cstat &= ~0x30; } } - unsigned int nCRC; - fr.Read(&nCRC, 4); -#if B_BIG_ENDIAN == 1 - nCRC = B_LITTLE32(nCRC); -#endif + unsigned int nCRC = fr.ReadUInt32(); + fr.Seek(0, FileReader::SeekSet); auto buffer = fr.Read(); md4once(buffer.Data(), buffer.Size(), g_loadedMapHack.md4); diff --git a/source/blood/src/qav.cpp b/source/blood/src/qav.cpp index e6bddfb5b..57cf68821 100644 --- a/source/blood/src/qav.cpp +++ b/source/blood/src/qav.cpp @@ -179,27 +179,27 @@ void ByteSwapQAV(void* p) { #if B_BIG_ENDIAN == 1 QAV* qav = (QAV*)p; - qav->nFrames = B_LITTLE32(qav->nFrames); - qav->ticksPerFrame = B_LITTLE32(qav->ticksPerFrame); - qav->at10 = B_LITTLE32(qav->at10); - qav->x = B_LITTLE32(qav->x); - qav->y = B_LITTLE32(qav->y); - qav->nSprite = B_LITTLE32(qav->nSprite); + qav->nFrames = LittleLong(qav->nFrames); + qav->ticksPerFrame = LittleLong(qav->ticksPerFrame); + qav->at10 = LittleLong(qav->at10); + qav->x = LittleLong(qav->x); + qav->y = LittleLong(qav->y); + qav->nSprite = LittleLong(qav->nSprite); for (int i = 0; i < qav->nFrames; i++) { FRAMEINFO* pFrame = &qav->frames[i]; SOUNDINFO* pSound = &pFrame->sound; - pFrame->nCallbackId = B_LITTLE32(pFrame->nCallbackId); - pSound->sound = B_LITTLE32(pSound->sound); + pFrame->nCallbackId = LittleLong(pFrame->nCallbackId); + pSound->sound = LittleLong(pSound->sound); for (int j = 0; j < 8; j++) { TILE_FRAME* pTile = &pFrame->tiles[j]; - pTile->picnum = B_LITTLE32(pTile->picnum); - pTile->x = B_LITTLE32(pTile->x); - pTile->y = B_LITTLE32(pTile->y); - pTile->z = B_LITTLE32(pTile->z); - pTile->stat = B_LITTLE32(pTile->stat); - pTile->angle = B_LITTLE16(pTile->angle); + pTile->picnum = LittleLong(pTile->picnum); + pTile->x = LittleLong(pTile->x); + pTile->y = LittleLong(pTile->y); + pTile->z = LittleLong(pTile->z); + pTile->stat = LittleLong(pTile->stat); + pTile->angle = LittleShort(pTile->angle); } } #endif diff --git a/source/blood/src/seq.cpp b/source/blood/src/seq.cpp index 2b098c57c..723e9681f 100644 --- a/source/blood/src/seq.cpp +++ b/source/blood/src/seq.cpp @@ -603,11 +603,11 @@ void SeqLoadSaveConstruct(void) static void ByteSwapSEQ(Seq* pSeq) { #if B_BIG_ENDIAN == 1 - pSeq->version = B_LITTLE16(pSeq->version); - pSeq->nFrames = B_LITTLE16(pSeq->nFrames); - pSeq->at8 = B_LITTLE16(pSeq->at8); - pSeq->ata = B_LITTLE16(pSeq->ata); - pSeq->atc = B_LITTLE32(pSeq->atc); + pSeq->version = LittleShort(pSeq->version); + pSeq->nFrames = LittleShort(pSeq->nFrames); + pSeq->at8 = LittleShort(pSeq->at8); + pSeq->ata = LittleShort(pSeq->ata); + pSeq->atc = LittleLong(pSeq->atc); for (int i = 0; i < pSeq->nFrames; i++) { SEQFRAME* pFrame = &pSeq->frames[i]; diff --git a/source/blood/src/sound.cpp b/source/blood/src/sound.cpp index 73b2acab0..ea4cc8b46 100644 --- a/source/blood/src/sound.cpp +++ b/source/blood/src/sound.cpp @@ -55,11 +55,11 @@ int soundRates[13] = { void ByteSwapSFX(SFX* pSFX) { #if B_BIG_ENDIAN == 1 - pSFX->relVol = B_LITTLE32(pSFX->relVol); - pSFX->pitch = B_LITTLE32(pSFX->pitch); - pSFX->pitchRange = B_LITTLE32(pSFX->pitchRange); - pSFX->format = B_LITTLE32(pSFX->format); - pSFX->loopStart = B_LITTLE32(pSFX->loopStart); + pSFX->relVol = LittleLong(pSFX->relVol); + pSFX->pitch = LittleLong(pSFX->pitch); + pSFX->pitchRange = LittleLong(pSFX->pitchRange); + pSFX->format = LittleLong(pSFX->format); + pSFX->loopStart = LittleLong(pSFX->loopStart); #endif } diff --git a/source/blood/src/tile.cpp b/source/blood/src/tile.cpp index bb6f2a193..6f7acb0e4 100644 --- a/source/blood/src/tile.cpp +++ b/source/blood/src/tile.cpp @@ -70,7 +70,7 @@ int tileInit(char a1, const char *a2) hFile.Read(voxelIndex, sizeof(voxelIndex)); #if B_BIG_ENDIAN == 1 for (int i = 0; i < kMaxTiles; i++) - voxelIndex[i] = B_LITTLE16(voxelIndex[i]); + voxelIndex[i] = LittleShort(voxelIndex[i]); #endif } hFile = fileSystem.OpenFileReader("SHADE.DAT"); diff --git a/source/blood/src/trig.cpp b/source/blood/src/trig.cpp index 1e8cb95e4..0b2af698c 100644 --- a/source/blood/src/trig.cpp +++ b/source/blood/src/trig.cpp @@ -66,7 +66,7 @@ void trigInit() #if B_BIG_ENDIAN == 1 for (int i = 0; i < 512; i++) { - costable[i] = B_LITTLE32(costable[i]); + costable[i] = LittleLong(costable[i]); } #endif costable[512] = 0; diff --git a/source/blood/src/view.cpp b/source/blood/src/view.cpp index c92cf199a..01ebf8e2c 100644 --- a/source/blood/src/view.cpp +++ b/source/blood/src/view.cpp @@ -348,7 +348,7 @@ void viewInit(void) #if B_BIG_ENDIAN == 1 for (int i = 0; i < kLensSize*kLensSize; i++) { - lensTable[i] = B_LITTLE32(lensTable[i]); + lensTable[i] = LittleLong(lensTable[i]); } #endif uint8_t *data = tileAllocTile(4077, kLensSize, kLensSize);