mirror of
https://github.com/DrBeef/Raze.git
synced 2025-02-20 18:52:43 +00:00
- removed the triangulator type visualization.
This commit is contained in:
parent
1240818122
commit
56e56e9d2f
1 changed files with 0 additions and 4 deletions
|
@ -600,10 +600,6 @@ void renderDrawMapView(int cposx, int cposy, int czoom, int cang)
|
|||
vertices[j] = { x1 / 4096.f, y1 / 4096.f, mesh->texcoords[j].X, mesh->texcoords[j].Y };
|
||||
}
|
||||
|
||||
#ifdef _DEBUG
|
||||
// visualize the triangulator being used.
|
||||
if (sectionsPerSector[i][0]->geomflags & NoEarcut) light.r = light.b = 80;
|
||||
#endif
|
||||
twod->AddPoly(tileGetTexture(picnum, true), vertices.Data(), vertices.Size(), (unsigned*)indices->Data(), indices->Size(), translation, light,
|
||||
LegacyRenderStyles[STYLE_Translucent], windowxy1.x, windowxy1.y, windowxy2.x + 1, windowxy2.y + 1);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue