mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-14 16:40:46 +00:00
- use switch types to cut doen the first switch/case block in checkhitswitch
This commit is contained in:
parent
808fb3c433
commit
564e9d2905
2 changed files with 21 additions and 93 deletions
|
@ -237,53 +237,24 @@ bool checkhitswitch_d(int snum, walltype* wwal, DDukeActor *act)
|
|||
switchpal = wwal->pal;
|
||||
}
|
||||
texid = tileGetTextureID(picnum);
|
||||
auto& ext = GetExtInfo(texid);
|
||||
auto& swdef = switches[ext.switchindex];
|
||||
|
||||
switch (picnum)
|
||||
switch (swdef.type)
|
||||
{
|
||||
case DTILE_DIPSWITCH:
|
||||
case DTILE_DIPSWITCHON:
|
||||
case DTILE_TECHSWITCH:
|
||||
case DTILE_TECHSWITCHON:
|
||||
case DTILE_ALIENSWITCH:
|
||||
case DTILE_ALIENSWITCHON:
|
||||
case SwitchDef::Combo:
|
||||
break;
|
||||
case DTILE_ACCESSSWITCH:
|
||||
case DTILE_ACCESSSWITCH2:
|
||||
|
||||
case SwitchDef::Access:
|
||||
if (checkaccessswitch_d(snum, switchpal, act, wwal))
|
||||
return 0;
|
||||
[[fallthrough]];
|
||||
case DTILE_DIPSWITCH2:
|
||||
case DTILE_DIPSWITCH2ON:
|
||||
case DTILE_DIPSWITCH3:
|
||||
case DTILE_DIPSWITCH3ON:
|
||||
case DTILE_MULTISWITCH:
|
||||
case DTILE_MULTISWITCH_2:
|
||||
case DTILE_MULTISWITCH_3:
|
||||
case DTILE_MULTISWITCH_4:
|
||||
case DTILE_PULLSWITCH:
|
||||
case DTILE_PULLSWITCHON:
|
||||
case DTILE_HANDSWITCH:
|
||||
case DTILE_HANDSWITCHON:
|
||||
case DTILE_SLOTDOOR:
|
||||
case DTILE_SLOTDOORON:
|
||||
case DTILE_LIGHTSWITCH:
|
||||
case DTILE_LIGHTSWITCHON:
|
||||
case DTILE_SPACELIGHTSWITCH:
|
||||
case DTILE_SPACELIGHTSWITCHON:
|
||||
case DTILE_SPACEDOORSWITCH:
|
||||
case DTILE_SPACEDOORSWITCHON:
|
||||
case DTILE_FRANKENSTINESWITCH:
|
||||
case DTILE_FRANKENSTINESWITCHON:
|
||||
case DTILE_LIGHTSWITCH2:
|
||||
case DTILE_LIGHTSWITCH2ON:
|
||||
case DTILE_POWERSWITCH1:
|
||||
case DTILE_POWERSWITCH1ON:
|
||||
case DTILE_LOCKSWITCH1:
|
||||
case DTILE_LOCKSWITCH1ON:
|
||||
case DTILE_POWERSWITCH2:
|
||||
case DTILE_POWERSWITCH2ON:
|
||||
|
||||
case SwitchDef::Regular:
|
||||
case SwitchDef::Multi:
|
||||
if (check_activator_motion(lotag)) return 0;
|
||||
break;
|
||||
|
||||
default:
|
||||
if (isadoorwall(texid) == 0) return 0;
|
||||
break;
|
||||
|
|
|
@ -207,73 +207,30 @@ bool checkhitswitch_r(int snum, walltype* wwal, DDukeActor* act)
|
|||
switchpal = wwal->pal;
|
||||
}
|
||||
texid = tileGetTextureID(picnum);
|
||||
auto& ext = GetExtInfo(texid);
|
||||
auto& swdef = switches[ext.switchindex];
|
||||
|
||||
switch (picnum)
|
||||
switch (swdef.type)
|
||||
{
|
||||
case RTILE_DIPSWITCH:
|
||||
case RTILE_DIPSWITCHON:
|
||||
case RTILE_TECHSWITCH:
|
||||
case RTILE_TECHSWITCHON:
|
||||
case RTILE_ALIENSWITCH:
|
||||
case RTILE_ALIENSWITCHON:
|
||||
case SwitchDef::Combo:
|
||||
break;
|
||||
case RTILE_ACCESSSWITCH:
|
||||
case RTILE_ACCESSSWITCH2:
|
||||
|
||||
case SwitchDef::Access:
|
||||
if (checkaccessswitch_r(snum, switchpal, act, wwal))
|
||||
return 0;
|
||||
goto goOn1;
|
||||
|
||||
case RTILE_MULTISWITCH2:
|
||||
case RTILE_MULTISWITCH2_2:
|
||||
case RTILE_MULTISWITCH2_3:
|
||||
case RTILE_MULTISWITCH2_4:
|
||||
case RTILE_IRONWHEELSWITCH:
|
||||
case RTILE_BELLSWITCH:
|
||||
if (!isRRRA()) break;
|
||||
[[fallthrough]];
|
||||
case RTILE_DIPSWITCH2:
|
||||
case RTILE_DIPSWITCH2ON:
|
||||
case RTILE_DIPSWITCH3:
|
||||
case RTILE_DIPSWITCH3ON:
|
||||
case RTILE_MULTISWITCH:
|
||||
case RTILE_MULTISWITCH_2:
|
||||
case RTILE_MULTISWITCH_3:
|
||||
case RTILE_MULTISWITCH_4:
|
||||
case RTILE_PULLSWITCH:
|
||||
case RTILE_PULLSWITCHON:
|
||||
case RTILE_HANDSWITCH:
|
||||
case RTILE_HANDSWITCHON:
|
||||
case RTILE_SLOTDOOR:
|
||||
case RTILE_SLOTDOORON:
|
||||
case RTILE_LIGHTSWITCH:
|
||||
case RTILE_LIGHTSWITCHON:
|
||||
case RTILE_SPACELIGHTSWITCH:
|
||||
case RTILE_SPACELIGHTSWITCHON:
|
||||
case RTILE_SPACEDOORSWITCH:
|
||||
case RTILE_SPACEDOORSWITCHON:
|
||||
case RTILE_FRANKENSTINESWITCH:
|
||||
case RTILE_FRANKENSTINESWITCHON:
|
||||
case RTILE_LIGHTSWITCH2:
|
||||
case RTILE_LIGHTSWITCH2ON:
|
||||
case RTILE_POWERSWITCH1:
|
||||
case RTILE_POWERSWITCH1ON:
|
||||
case RTILE_LOCKSWITCH1:
|
||||
case RTILE_LOCKSWITCH1ON:
|
||||
case RTILE_POWERSWITCH2:
|
||||
case RTILE_POWERSWITCH2ON:
|
||||
case RTILE_CONTESTSWITCH:
|
||||
case RTILE_ALERTSWITCH:
|
||||
case RTILE_ALERTSWITCHON:
|
||||
case RTILE_HANDLESWITCH:
|
||||
case RTILE_HANDLESWITCHON:
|
||||
goOn1:
|
||||
|
||||
case SwitchDef::Regular:
|
||||
case SwitchDef::Multi:
|
||||
if (check_activator_motion(lotag)) return 0;
|
||||
break;
|
||||
|
||||
default:
|
||||
if (isadoorwall(texid) == 0) return 0;
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
DukeStatIterator it(STAT_DEFAULT);
|
||||
while (auto other = it.Next())
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue