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Support saving specified CON arrays in map states
git-svn-id: https://svn.eduke32.com/eduke32@5860 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 16 additions and 1 deletions
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@ -3015,6 +3015,7 @@ DO_DEFSTATE:
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continue;
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case CON_GAMEARRAY:
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{
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if (EDUKE32_PREDICT_FALSE(isdigit(*textptr) || (*textptr == '-')))
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{
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C_GetNextLabelName();
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@ -3042,10 +3043,22 @@ DO_DEFSTATE:
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}
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C_GetNextValue(LABEL_DEFINE);
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Gv_NewArray(label+(g_labelCnt<<6),NULL,*(g_scriptPtr-1), GAMEARRAY_NORMAL);
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char const * const arrayName = label+(g_labelCnt<<6);
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int arrayFlags = GAMEARRAY_NORMAL;
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if (C_GetKeyword() == -1)
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{
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C_GetNextValue(LABEL_DEFINE);
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arrayFlags = GAMEARRAY_NORMAL | *(g_scriptPtr-1);
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g_scriptPtr--;
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}
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Gv_NewArray(arrayName, NULL, *(g_scriptPtr-1), arrayFlags);
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g_scriptPtr -= 2; // no need to save in script...
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continue;
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}
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case CON_DEFINE:
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{
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@ -6178,6 +6191,8 @@ static void C_AddDefaultDefinitions(void)
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C_AddDefinition("PROJ_WORKSLIKE",PROJ_WORKSLIKE,LABEL_DEFINE);
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C_AddDefinition("PROJ_XREPEAT",PROJ_XREPEAT,LABEL_DEFINE);
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C_AddDefinition("PROJ_YREPEAT",PROJ_YREPEAT,LABEL_DEFINE);
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C_AddDefinition("GAMEARRAY_RESTORE", GAMEARRAY_RESTORE, LABEL_DEFINE);
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}
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#endif
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