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- moved gl_load to 'common'.
# Conflicts: # source/CMakeLists.txt # source/common/rendering/gl_load/gl_interface.cpp
This commit is contained in:
parent
6851416e6b
commit
556eb44690
7 changed files with 9 additions and 7 deletions
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@ -595,7 +595,6 @@ file( GLOB HEADER_FILES
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core/menu/*.h
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core/input/*.h
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core/rendering/*.h
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core/rendering/gl_load/*.h
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core/rendering/gl/system/*.h
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core/rendering/gl/renderer/*.h
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core/rendering/gl/shaders/*.h
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@ -615,6 +614,7 @@ file( GLOB HEADER_FILES
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common/thirdparty/*.h
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common/thirdparty/rapidjson/*.h
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common/thirdparty/math/*h
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common/rendering/gl_load/*.h
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common/scripting/core/*h
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common/scripting/vm/*h
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common/scripting/jit/*h
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@ -659,6 +659,7 @@ set( VM_JIT_SOURCES
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# Enable fast math for some sources where performance matters (or where the PCH must not be used.) (This would be good for rendering code, but unfortunately that is hopelessly intermingled with the playsim code in engine.cpp.)
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set( FASTMATH_SOURCES
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common/rendering/gl_load/gl_load.c
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# This should better be made a library subproject later, once things are working.
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libsmackerdec/src/BitReader.cpp
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libsmackerdec/src/FileStream.cpp
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@ -669,7 +670,6 @@ set( FASTMATH_SOURCES
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common/utility/matrix.cpp
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# The rest is only here because it is C, not C++
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core/rendering/gl_load/gl_load.c
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gitinfo.cpp
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)
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@ -820,6 +820,7 @@ set (PCH_SOURCES
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common/objects/dobject.cpp
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common/objects/dobjgc.cpp
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common/objects/dobjtype.cpp
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common/rendering/gl_load/gl_interface.cpp
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common/scripting/core/dictionary.cpp
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common/scripting/core/dynarrays.cpp
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common/scripting/core/symbols.cpp
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@ -872,7 +873,6 @@ set (PCH_SOURCES
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core/rendering/gl/system/gl_buffers.cpp
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core/rendering/gl/system/gl_debug.cpp
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core/rendering/gl/system/gl_framebuffer.cpp
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core/rendering/gl_load/gl_interface.cpp
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core/rendering/hwrenderer/data/flatvertices.cpp
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core/rendering/hwrenderer/postprocessing/hw_postprocess.cpp
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core/rendering/hwrenderer/postprocessing/hw_postprocess_cvars.cpp
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@ -968,7 +968,6 @@ include_directories(
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core/dobject
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core/menu
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core/input
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core/rendering/gl_load
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core/rendering/gl/system
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core/rendering/gl/renderer
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core/rendering/gl/shaders
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@ -987,6 +986,8 @@ include_directories(
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common/console
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common/engine
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common/objects
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common/rendering
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common/rendering/gl_load
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common/scripting/vm
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common/scripting/jit
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common/scripting/core
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@ -1092,7 +1093,6 @@ source_group("Core\\Fonts" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core
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source_group("Core\\DObject" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/dobject/.+")
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source_group("Core\\Menu" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/menu/.+")
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source_group("Core\\Rendering" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/rendering/.+")
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source_group("Core\\Rendering\\GL_Load" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/rendering/gl_load/.+")
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source_group("Core\\Rendering\\GL\\System" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/rendering/gl/system.+")
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source_group("Platform" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/platform/.+")
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source_group("Platform\\Win32" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/platform/win32/.+")
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@ -1115,6 +1115,8 @@ source_group("Common\\Scripting\\Backend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_S
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source_group("Common\\Scripting\\Core" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/core/.+")
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source_group("Common\\Scripting\\JIT" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/jit/.+")
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source_group("Common\\Scripting\\VM" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/vm/.+")
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source_group("Common\\Rendering" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/.+")
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source_group("Common\\Rendering\\OpenGL Loader" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl_load/.+")
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source_group("Common\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/.+")
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source_group("Common\\Textures\\Formats" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/formats.+")
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source_group("Common\\Third Party" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/thirdparty/.+")
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@ -32,14 +32,14 @@
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**
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*/
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#include "gl_load/gl_system.h"
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#include "gl_system.h"
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#include "tarray.h"
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#include "basics.h"
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#include "m_argv.h"
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#include "version.h"
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#include "v_video.h"
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#include "printf.h"
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#include "gl_load/gl_interface.h"
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#include "gl_interface.h"
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#include "gamecvars.h"
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static TArray<FString> m_Extensions;
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