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HUD model correction stuff
git-svn-id: https://svn.eduke32.com/eduke32@174 1a8010ca-5511-0410-912e-c29ae57300e0
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4 changed files with 29 additions and 11 deletions
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@ -472,7 +472,7 @@ extern long glusetexcompr;
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extern long gltexfiltermode;
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extern long glredbluemode;
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extern long glusetexcache, glusetexcachecompression;
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extern long glmultisample, glnvmultisamplehint, glratiocorrection;
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extern long glmultisample, glnvmultisamplehint, glratiocorrection, glhudcorrect;
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void gltexapplyprops (void);
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#endif
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@ -125,6 +125,7 @@ long gltexmiplevel = 0; // discards this many mipmap levels
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static long lastglpolygonmode = 0; //FUK
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long glpolygonmode = 0; // 0:GL_FILL,1:GL_LINE,2:GL_POINT //FUK
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long glratiocorrection = 63;
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long glhudcorrect = 0;
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static GLuint polymosttext = 0;
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extern char nofog;
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#endif
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@ -4043,10 +4044,12 @@ void polymost_dorotatesprite (long sx, long sy, long z, short a, short picnum,
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if ((dastat&10) == 2)
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{
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// ratioratio = 1.6 / (((float)(windowx2-windowx1+1)) / (windowy2-windowy1)); // computes the ratio between 16/10 and current resolution ratio
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// fovcorrect = (ratioratio > 1) ? (((windowx2-windowx1+1) * ratioratio) - windowx2-windowx1+1) * ((float)glratiocorrection / 63) * 2 : 0;
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// bglViewport(windowx1 - (fovcorrect / 2),yres-(windowy2+1),windowx2-windowx1+1 + fovcorrect,windowy2-windowy1+1);
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bglViewport(windowx1,yres-(windowy2+1),windowx2-windowx1+1,windowy2-windowy1+1);
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if(glhudcorrect)
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{
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ratioratio = 1.2;
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fovcorrect = ((xdimen*ratioratio)-(xdimen+1)) * 2;
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bglViewport(windowx1 - (fovcorrect / 2),yres-(windowy2+1),windowx2-windowx1+1 + fovcorrect,windowy2-windowy1+1);
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} else bglViewport(windowx1,yres-(windowy2+1),windowx2-windowx1+1,windowy2-windowy1+1);
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}
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else
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{
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@ -4058,11 +4061,22 @@ void polymost_dorotatesprite (long sx, long sy, long z, short a, short picnum,
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memset(m,0,sizeof(m));
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if ((dastat&10) == 2)
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{
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m[0][0] = (float)ydimen/* / ((ratioratio > 1)?1.2:1)*/; m[0][2] = 1.0;
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if(glhudcorrect)
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{
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ratioratio = (float)xdimen/ydimen;
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m[0][0] = (float)ydimen*(ratioratio >= 1.6?1.2:1); m[0][2] = 1.0;
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m[1][1] = (float)xdimen; m[1][2] = 1.0;
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m[2][2] = 1.0; m[2][3] = (float)ydimen/* / ((ratioratio > 1)?1.2:1)*/;
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m[2][2] = 1.0; m[2][3] = (float)ydimen*(ratioratio >= 1.6?1.2:1);
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m[3][2] =-1.0;
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}
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else
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{
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m[0][0] = (float)ydimen; m[0][2] = 1.0;
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m[1][1] = (float)xdimen; m[1][2] = 1.0;
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m[2][2] = 1.0; m[2][3] = (float)ydimen;
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m[3][2] =-1.0;
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}
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}
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else { m[0][0] = m[2][3] = 1.0; m[1][1] = ((float)xdim)/((float)ydim); m[2][2] = 1.0001; m[3][2] = 1-m[2][2]; }
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bglLoadMatrixf(&m[0][0]);
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bglMatrixMode(GL_MODELVIEW);
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@ -603,6 +603,7 @@ void CONFIG_ReadSetup( void )
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#if defined(POLYMOST) && defined(USE_OPENGL)
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SCRIPT_GetNumber( scripthandle, "Screen Setup", "GLTextureMode", &gltexfiltermode);
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SCRIPT_GetNumber( scripthandle, "Screen Setup", "GLAnisotropy", &glanisotropy);
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SCRIPT_GetNumber( scripthandle, "Screen Setup", "GLHUDCorrect", &glhudcorrect);
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SCRIPT_GetNumber( scripthandle, "Screen Setup", "GLUseTextureCompr", &glusetexcompr);
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SCRIPT_GetNumber( scripthandle, "Screen Setup", "GLRatioCorrection", &glratiocorrection);
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@ -743,6 +744,7 @@ void CONFIG_WriteSetup( void )
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SCRIPT_PutNumber( scripthandle, "Screen Setup", "Detail",ud.detail,false,false);
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#if defined(POLYMOST) && defined(USE_OPENGL)
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SCRIPT_PutNumber( scripthandle, "Screen Setup", "GLAnisotropy",glanisotropy,false,false);
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SCRIPT_PutNumber( scripthandle, "Screen Setup", "GLHUDCorrect",glhudcorrect,false,false);
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SCRIPT_PutNumber( scripthandle, "Screen Setup", "GLRatioCorrection",glratiocorrection,false,false);
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SCRIPT_PutNumber( scripthandle, "Screen Setup", "GLTextureMode",gltexfiltermode,false,false);
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SCRIPT_PutNumber( scripthandle, "Screen Setup", "GLUseCompressedTextureCache", glusetexcache,false,false);
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@ -2110,8 +2110,7 @@ cheat_for_port_credits:
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"-",
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"Models",
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"-",
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"-",
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"-",
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"HUD model perspective",
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"-",
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"-",
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"-",
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@ -2170,6 +2169,9 @@ cheat_for_port_credits:
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case 6: if (x==io) usemodels = 1-usemodels;
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modval(0,1,(int *)&usemodels,1,probey==io);
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gametextpal(d,yy, usemodels ? "On" : "Off", MENUHIGHLIGHT(io), 0); break;
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case 7: if (x==io) glhudcorrect = 1-glhudcorrect;
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modval(0,1,(int *)&glhudcorrect,1,probey==io);
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gametextpal(d,yy, glhudcorrect ? "Correct" : "Old", MENUHIGHLIGHT(io), 0); break;
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default: break;
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}
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gametextpal(c,yy, opts[ii], enabled?MENUHIGHLIGHT(io):15, 2);
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