diff --git a/source/games/duke/src/actors.cpp b/source/games/duke/src/actors.cpp index 645a2114a..c75e84116 100644 --- a/source/games/duke/src/actors.cpp +++ b/source/games/duke/src/actors.cpp @@ -4389,7 +4389,7 @@ void handle_se24(DDukeActor *actor, bool scroll, double mult) { if (abs(ps[p].pos.Z - ps[p].truefz) < gs.playerheight + 9) { - ps[p].fric += vec * (1. / 4.); + ps[p].fric += vec * (1. / 8.); // keeping the original velocity. to match the animation it should be ~1/24. } } }