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- RR: stop the bowling pins' tumbling animation when they come to a rest.
Fixes an original RR bug.
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parent
ff33dd7188
commit
532f994ccb
2 changed files with 7 additions and 1 deletions
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@ -1031,6 +1031,7 @@ x(BOWLINGBALLSPRITE, 3437)
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x(POWDERH, 3438)
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x(BOWLINGPIN, 3440)
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x(BOWLINGPIN1, 3441)
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x(BOWLINGPIN2, 3442)
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x(DEVISTATOR, 3445)
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x(RPGGUN, 3452)
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y(RRTILE3462, 3462)
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@ -3,7 +3,7 @@ class RedneckBowlingPin : DukeActor
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default
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{
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RedneckBowlingPin.Behavior 0;
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spriteset "BOWLINGPIN", "BOWLINGPIN1";
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spriteset "BOWLINGPIN", "BOWLINGPIN1", "BOWLINGPIN2";
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}
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meta int behavior;
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@ -65,6 +65,7 @@ class RedneckBowlingPin : DukeActor
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}
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if (type < 2 && self.vel.X == 0)
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{
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if (type == 0 && self.spritesetindex == 1) self.setSpritesetImage(2);
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return;
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}
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}
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@ -72,6 +73,10 @@ class RedneckBowlingPin : DukeActor
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{
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self.Destroy();
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}
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else
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{
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if (type == 0 && self.spritesetindex == 1) self.setSpritesetImage(2);
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}
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}
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override void Tick()
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