- RR: stop the bowling pins' tumbling animation when they come to a rest.

Fixes an original RR bug.
This commit is contained in:
Christoph Oelckers 2023-01-08 18:46:42 +01:00
parent ff33dd7188
commit 532f994ccb
2 changed files with 7 additions and 1 deletions

View file

@ -1031,6 +1031,7 @@ x(BOWLINGBALLSPRITE, 3437)
x(POWDERH, 3438)
x(BOWLINGPIN, 3440)
x(BOWLINGPIN1, 3441)
x(BOWLINGPIN2, 3442)
x(DEVISTATOR, 3445)
x(RPGGUN, 3452)
y(RRTILE3462, 3462)

View file

@ -3,7 +3,7 @@ class RedneckBowlingPin : DukeActor
default
{
RedneckBowlingPin.Behavior 0;
spriteset "BOWLINGPIN", "BOWLINGPIN1";
spriteset "BOWLINGPIN", "BOWLINGPIN1", "BOWLINGPIN2";
}
meta int behavior;
@ -65,6 +65,7 @@ class RedneckBowlingPin : DukeActor
}
if (type < 2 && self.vel.X == 0)
{
if (type == 0 && self.spritesetindex == 1) self.setSpritesetImage(2);
return;
}
}
@ -72,6 +73,10 @@ class RedneckBowlingPin : DukeActor
{
self.Destroy();
}
else
{
if (type == 0 && self.spritesetindex == 1) self.setSpritesetImage(2);
}
}
override void Tick()