mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-14 16:40:46 +00:00
- Blood: Fix state checks when using TNT while diving underwater.
* A mess of bloody proportions...
* Originates from d30c94c709
.
* Fixes #878.
This commit is contained in:
parent
cb1e4e7a34
commit
528eb0ea9a
1 changed files with 2 additions and 1 deletions
|
@ -862,6 +862,7 @@ void WeaponLower(PLAYER* pPlayer)
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
pPlayer->weaponState = 1;
|
||||||
StartQAV(pPlayer, kQAVBUNDOWN2);
|
StartQAV(pPlayer, kQAVBUNDOWN2);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
@ -2400,7 +2401,7 @@ void WeaponProcess(PLAYER* pPlayer) {
|
||||||
{
|
{
|
||||||
pPlayer->fuseTime = pPlayer->weaponTimer;
|
pPlayer->fuseTime = pPlayer->weaponTimer;
|
||||||
DropBundle(1, pPlayer);
|
DropBundle(1, pPlayer);
|
||||||
pPlayer->weaponState = 1;
|
pPlayer->weaponState = 3;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
WeaponLower(pPlayer);
|
WeaponLower(pPlayer);
|
||||||
|
|
Loading…
Reference in a new issue