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- Blood: Fix state checks when using TNT while diving underwater.
* A mess of bloody proportions...
* Originates from d30c94c709
.
* Fixes #878.
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1 changed files with 2 additions and 1 deletions
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@ -862,6 +862,7 @@ void WeaponLower(PLAYER* pPlayer)
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}
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else
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{
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pPlayer->weaponState = 1;
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StartQAV(pPlayer, kQAVBUNDOWN2);
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}
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break;
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@ -2400,7 +2401,7 @@ void WeaponProcess(PLAYER* pPlayer) {
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{
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pPlayer->fuseTime = pPlayer->weaponTimer;
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DropBundle(1, pPlayer);
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pPlayer->weaponState = 1;
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pPlayer->weaponState = 3;
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}
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}
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WeaponLower(pPlayer);
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