- Blood: Fix state checks when using TNT while diving underwater.

* A mess of bloody proportions...
* Originates from d30c94c709.
* Fixes #878.
This commit is contained in:
Mitchell Richters 2023-03-16 15:50:52 +11:00
parent cb1e4e7a34
commit 528eb0ea9a

View file

@ -862,6 +862,7 @@ void WeaponLower(PLAYER* pPlayer)
}
else
{
pPlayer->weaponState = 1;
StartQAV(pPlayer, kQAVBUNDOWN2);
}
break;
@ -2400,7 +2401,7 @@ void WeaponProcess(PLAYER* pPlayer) {
{
pPlayer->fuseTime = pPlayer->weaponTimer;
DropBundle(1, pPlayer);
pPlayer->weaponState = 1;
pPlayer->weaponState = 3;
}
}
WeaponLower(pPlayer);