From 5234481370dfb9a26a7327ea40207865e2a72a56 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Wed, 27 Oct 2021 20:51:41 +0200 Subject: [PATCH] - fixed bad actor conversion. --- source/games/exhumed/src/exhumedactor.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/games/exhumed/src/exhumedactor.h b/source/games/exhumed/src/exhumedactor.h index 3be31cbcd..fae54ac8d 100644 --- a/source/games/exhumed/src/exhumedactor.h +++ b/source/games/exhumed/src/exhumedactor.h @@ -244,7 +244,7 @@ inline void setActorPos(DExhumedActor* actor, vec3_t* pos) inline DExhumedActor* GetActor(const hitdata_t& hitData) { - return &exhumedActors[hitData.sprite]; + return hitData.sprite < 0? nullptr : &exhumedActors[hitData.sprite]; } END_BLD_NS