- Exhumed: Extend 57d54a2105 to back up the player's bobangle variable as well at the map's end.

This commit is contained in:
Mitchell Richters 2022-01-16 08:32:04 +11:00
parent 4b9ea92969
commit 520c03b4f1

View file

@ -463,6 +463,7 @@ void GameInterface::Ticker()
if (EndLevel > 1) EndLevel--; if (EndLevel > 1) EndLevel--;
PlayerList[nLocalPlayer].pActor->backuppos(); PlayerList[nLocalPlayer].pActor->backuppos();
obobangle = bobangle;
int flash = 7 - abs(EndLevel - 7); int flash = 7 - abs(EndLevel - 7);
videoTintBlood(flash * 30, flash * 30, flash * 30); videoTintBlood(flash * 30, flash * 30, flash * 30);
if (EndLevel == 1) if (EndLevel == 1)