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- Exhumed: Extend 57d54a2105
to back up the player's bobangle
variable as well at the map's end.
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@ -463,6 +463,7 @@ void GameInterface::Ticker()
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if (EndLevel > 1) EndLevel--;
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if (EndLevel > 1) EndLevel--;
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PlayerList[nLocalPlayer].pActor->backuppos();
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PlayerList[nLocalPlayer].pActor->backuppos();
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obobangle = bobangle;
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int flash = 7 - abs(EndLevel - 7);
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int flash = 7 - abs(EndLevel - 7);
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videoTintBlood(flash * 30, flash * 30, flash * 30);
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videoTintBlood(flash * 30, flash * 30, flash * 30);
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if (EndLevel == 1)
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if (EndLevel == 1)
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