mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-16 09:21:12 +00:00
Lunatic: fix a couple of oversights, tweak some stuff.
git-svn-id: https://svn.eduke32.com/eduke32@3843 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
e0433e66fb
commit
51ad20eda5
3 changed files with 11 additions and 9 deletions
|
@ -64,13 +64,13 @@ end
|
|||
|
||||
function bcheck.volume_idx(volume)
|
||||
if (volume >= con_lang.MAXVOLUMES+0ULL) then
|
||||
error("invalid volume number "..volume)
|
||||
error("invalid volume number "..volume, 3)
|
||||
end
|
||||
end
|
||||
|
||||
function bcheck.level_idx(level)
|
||||
if (level >= con_lang.MAXLEVELS+0ULL) then
|
||||
error("invalid level number "..level)
|
||||
error("invalid level number "..level, 3)
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
@ -711,7 +711,7 @@ end
|
|||
|
||||
local player_static_members = {}
|
||||
|
||||
player_static_members.INPUT_BITS = defs_c.conststruct
|
||||
player_static_members._INPUT_BITS = defs_c.conststruct
|
||||
{
|
||||
JUMP = 1,
|
||||
CROUCH = 2,
|
||||
|
@ -744,7 +744,7 @@ player_static_members.INPUT_BITS = defs_c.conststruct
|
|||
ESC = 2147483648,
|
||||
}
|
||||
|
||||
player_static_members.INPUT_EXT_BITS = defs_c.conststruct
|
||||
player_static_members._INPUT_EXT_BITS = defs_c.conststruct
|
||||
{
|
||||
MOVE_FORWARD = 1,
|
||||
MOVE_BACKWARD = 2,
|
||||
|
@ -905,8 +905,8 @@ local actor_mt = {
|
|||
end,
|
||||
|
||||
-- count
|
||||
set_count = function(a)
|
||||
ffi.cast(actor_ptr_ct, a).t_data[0] = 0
|
||||
set_count = function(a, count)
|
||||
ffi.cast(actor_ptr_ct, a).t_data[0] = count
|
||||
end,
|
||||
|
||||
get_count = function(a)
|
||||
|
@ -1183,8 +1183,10 @@ local user_defs_mt = {
|
|||
end,
|
||||
|
||||
set_volume_number = function(ud, volume_number)
|
||||
-- NOTE: volume_number==MAXVOLUMES disallowed.
|
||||
-- NOTE: allow volume_number==MAXVOLUMES.
|
||||
if (not (volume_number==con_lang.MAXVOLUMES)) then
|
||||
bcheck.volume_idx(volume_number)
|
||||
end
|
||||
ud.volume_number = volume_number
|
||||
end,
|
||||
|
||||
|
|
|
@ -192,7 +192,7 @@ gameevent("PROCESSINPUT",
|
|||
-- Input test.
|
||||
-- NOTE: I don't think that exposing g_player[].sync (aka "input") is a good idea...
|
||||
function(actori, playeri, dist)
|
||||
local IB = player.INPUT_BITS
|
||||
local IB = player._INPUT_BITS
|
||||
local input = player[playeri]._input
|
||||
if (bit.band(input.bits, IB.JUMP) ~= 0) then
|
||||
print("JUMPED")
|
||||
|
|
Loading…
Reference in a new issue