- consolidated precaching code and rewrote the core to work on texture IDs.

This commit is contained in:
Christoph Oelckers 2022-12-08 20:53:14 +01:00
parent 1a6f808fca
commit 5147826eeb
10 changed files with 76 additions and 141 deletions

View file

@ -59,12 +59,12 @@ static void PrecacheTex(FGameTexture* tex, int palid)
screen->PrecacheMaterial(mat, palid);
}
static void doprecache(int picnum, int palette)
static void doprecache(FTextureID texid, int palette)
{
if ((palette < (MAXPALOOKUPS - RESERVEDPALS)) && (!lookups.checkTable(palette))) return;
int palid = TRANSLATION(Translation_Remap + curbasepal, palette);
auto tex = tileGetTexture(picnum);
auto tex = TexMan.GetGameTexture(texid);
PrecacheTex(tex, palid);
int const mid = -1;// hw_models ? modelManager.CheckModel(picnum, palette) : -1;
@ -73,7 +73,7 @@ static void doprecache(int picnum, int palette)
{
if (r_voxels)
{
int vox = GetExtInfo(tileGetTextureID(picnum)).tiletovox;
int vox = GetExtInfo(texid).tiletovox;
if (vox >= 0 && vox < MAXVOXELS && voxmodels[vox] && voxmodels[vox]->model)
{
FHWModelRenderer mr(*screen->RenderState(), 0);
@ -98,29 +98,35 @@ static void doprecache(int picnum, int palette)
TMap<int64_t, bool> cachemap;
void markTileForPrecache(int tilenum, int palnum)
void markTextureForPrecache(FTextureID nTex, int palnum)
{
int i, j;
auto nTex = tileGetTextureID(tilenum);
auto& picanm = GetExtInfo(nTex).picanm;
if (picanm.type() == PICANM_ANIMTYPE_BACK)
{
i = tilenum - picanm.num;
j = tilenum;
i = nTex.GetIndex() - picanm.num;
j = nTex.GetIndex();
}
else
{
i = tilenum;
j = tilenum + picanm.num * ((picanm.type() == PICANM_ANIMTYPE_OSC) ? 2 : 1);
i = nTex.GetIndex();
j = nTex.GetIndex() + picanm.num * ((picanm.type() == PICANM_ANIMTYPE_OSC) ? 2 : 1);
}
for (; i <= j; i++)
for (; i <= j; i = i + 1)
{
int64_t val = i + (int64_t(palnum) << 32);
cachemap.Insert(val, true);
}
}
void markTextureForPrecache(const char* texname, int palnum)
{
auto texid = TexMan.CheckForTexture(texname, ETextureType::Any);
if (texid.isValid()) markTextureForPrecache(texid, palnum);
}
void precacheMarkedTiles()
{
screen->StartPrecaching();
@ -128,9 +134,9 @@ void precacheMarkedTiles()
decltype(cachemap)::Pair* pair;
while (it.NextPair(pair))
{
int dapicnum = pair->Key & 0x7fffffff;
int dapalnum = pair->Key >> 32;
doprecache(dapicnum, dapalnum);
int texid = pair->Key & 0x7fffffff;
int palnum = pair->Key >> 32;
doprecache(FSetTextureID(texid), palnum);
}
// Cache everything the map explicitly declares.
@ -148,3 +154,21 @@ void precacheMarkedTiles()
cachemap.Clear();
}
void precacheMap()
{
for (auto& sect : sector)
{
markTextureForPrecache(sect.ceilingtexture(), sect.ceilingpal);
markTextureForPrecache(sect.floortexture(), sect.floorpal);
}
for (auto& wal : wall)
{
markTextureForPrecache(wal.walltexture(), wal.pal);
if (wal.twoSided())
{
markTextureForPrecache(wal.overtexture(), wal.pal);
}
}
}

View file

@ -1,7 +1,10 @@
#pragma once
#include "textureid.h"
void PrecacheHardwareTextures(int nTile);
void markTileForPrecache(int tilenum, int palnum);
void markTextureForPrecache(FTextureID texid, int palnum);
void markTextureForPrecache(const char* texname);
void markVoxelForPrecache(int voxnum);
void precacheMarkedTiles();
void precacheMap();

View file

@ -63,8 +63,8 @@ void tilePrecacheTile(int nTile, int nType, int palette)
}
while (n--)
{
markTileForPrecache(nTile, palette);
nTile += 1 + GetExtInfo(nTex).picanm.num;
markTextureForPrecache(nTex, palette);
nTex = nTex + 1 + GetExtInfo(nTex).picanm.num;
}
}
@ -259,19 +259,8 @@ void PreloadCache()
if (!r_precache) return;
int skyTile = -1;
// Fonts
for (auto& sect : sector)
{
tilePrecacheTile(sect.floorpicnum, 0, sect.floorpal);
tilePrecacheTile(sect.ceilingpicnum, 0, sect.ceilingpal);
if ((sect.ceilingstat & CSTAT_SECTOR_SKY) != 0 && skyTile == -1)
skyTile = sect.ceilingpicnum;
}
for (auto& wal : wall)
{
tilePrecacheTile(wal.wallpicnum, 0, wal.pal);
if (wal.overpicnum >= 0)
tilePrecacheTile(wal.overpicnum, 0, wal.pal);
}
precacheMap();
BloodSpriteIterator it;
while (auto actor = it.Next())
{
@ -312,6 +301,11 @@ void PreloadCache()
seqPrecacheId(dudeInfo[31].seqStartID + 18, 0);
/* fixme: cache the composite sky. These are useless.
for (auto& sect : sector)
{
if ((sect.ceilingstat & CSTAT_SECTOR_SKY) != 0 && skyTile == -1)
skyTile = sect.ceilingtexture();
}
if (skyTile > -1 && skyTile < kMaxTiles)
{
for (int i = 1; i < gSkyCount; i++)

View file

@ -989,7 +989,13 @@ static int LoadTheMap(MapRecord *mi, player_struct*p, int gamemode)
allignwarpelevators();
resetpspritevars(gamemode, pos, mapangle(lbang));
if (r_precache)
{
if (isRR()) cacheit_r(); else cacheit_d();
precacheMap();
precacheMarkedTiles();
}
return 0;
}

View file

@ -44,7 +44,7 @@ BEGIN_DUKE_NS
inline void tloadtile(int tilenum, int palnum = 0)
{
assert(tilenum < MAXTILES);
markTileForPrecache(tilenum, palnum);
markTextureForPrecache(tileGetTextureID(tilenum), palnum);
}
//---------------------------------------------------------------------------
@ -225,31 +225,14 @@ static void cachegoodsprites(void)
void cacheit_d(void)
{
if (!r_precache) return;
cachegoodsprites();
for (auto& wal : wall)
{
tloadtile(wal.wallpicnum, wal.pal);
if (wal.overpicnum >= 0)
tloadtile(wal.overpicnum, wal.pal);
}
for (auto& sect: sector)
{
tloadtile(sect.floorpicnum, sect.floorpal);
tloadtile(sect.ceilingpicnum, sect.ceilingpal);
DukeSectIterator it(&sect);
DukeSpriteIterator it;
while (auto act = it.Next())
{
if (act->spr.scale.X != 0 && act->spr.scale.Y != 0 && (act->spr.cstat & CSTAT_SPRITE_INVISIBLE) == 0)
cachespritenum(act);
}
}
precacheMarkedTiles();
}
//---------------------------------------------------------------------------

View file

@ -37,7 +37,8 @@ BEGIN_DUKE_NS
static inline void tloadtile(int tilenum, int palnum = 0)
{
markTileForPrecache(tilenum, palnum);
assert(tilenum < MAXTILES);
markTextureForPrecache(tileGetTextureID(tilenum), palnum);
}
//---------------------------------------------------------------------------
@ -365,30 +366,14 @@ static void cachegoodsprites(void)
void cacheit_r(void)
{
if (!r_precache) return;
cachegoodsprites();
for (auto& wal : wall)
{
tloadtile(wal.wallpicnum, wal.pal);
if(wal.overpicnum >= 0)
tloadtile(wal.overpicnum, wal.pal);
}
for (auto& sect: sector)
{
tloadtile(sect.floorpicnum, sect.floorpal);
tloadtile(sect.ceilingpicnum, sect.ceilingpal);
DukeSectIterator it(&sect);
DukeSpriteIterator it;
while (auto act = it.Next())
{
if(act->spr.scale.X != 0 && act->spr.scale.Y != 0 && (act->spr.cstat & CSTAT_SPRITE_INVISIBLE) == 0)
if (act->spr.scale.X != 0 && act->spr.scale.Y != 0 && (act->spr.cstat & CSTAT_SPRITE_INVISIBLE) == 0)
cachespritenum(act);
}
}
precacheMarkedTiles();
}
//---------------------------------------------------------------------------

View file

@ -44,32 +44,12 @@ void precache()
{
if (!r_precache) return;
for (auto& sect: sector)
{
int j = sect.ceilingpicnum;
markTileForPrecache(j, sect.ceilingpal);
j = sect.floorpicnum;
markTileForPrecache(j, sect.floorpal);
}
for(auto& wal : wall)
{
int j = wal.wallpicnum;
markTileForPrecache(j, wal.pal);
if (wal.twoSided())
{
j = wal.overpicnum;
markTileForPrecache(j, wal.pal);
}
}
precacheMap();
ExhumedSpriteIterator it;
while (auto ac = it.Next())
{
int j = ac->spr.picnum;
markTileForPrecache(j, ac->spr.pal);
markTextureForPrecache(ac->spr.spritetexture(), ac->spr.pal);
}
precacheMarkedTiles();
}

View file

@ -45,16 +45,11 @@ not load" error messages.
BEGIN_SW_NS
// Run the game with the -CACHEPRINT option and redirect to a file.
// It will save out the tile and sound number every time one caches.
//
// sw -map $bullet -cacheprint > foofile
void PreCacheRange(int start_pic, int end_pic, int pal = 0)
{
for (int j = start_pic; j <= end_pic; j++)
{
markTileForPrecache(j, pal);
markTextureForPrecache(tileGetTextureID(j), pal);
}
}
@ -69,44 +64,9 @@ void PreCacheOverride(void)
SWStatIterator it(STAT_CEILING_FLOOR_PIC_OVERRIDE);
while (auto actor = it.Next())
{
int j = SP_TAG2(actor);
int j = SP_TAG2(actor); // picnum
if(j >= 0 && j <= MAXTILES)
markTileForPrecache(j, 0);
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void precacheMap(void)
{
int i;
int j;
sectortype* sectp;
walltype* wp;
for(auto& sec: sector)
{
j = sec.ceilingpicnum;
markTileForPrecache(j, sec.ceilingpal);
j = sec.floorpicnum;
markTileForPrecache(j, sec.floorpal);
}
for (auto& wal : wall)
{
j = wal.wallpicnum;
markTileForPrecache(j, wal.pal);
if (wal.overpicnum > 0 && wal.overpicnum < MAXTILES)
{
j = wal.overpicnum;
markTileForPrecache(j, wal.pal);
}
markTextureForPrecache(tileGetTextureID(j), 0);
}
}
@ -457,7 +417,7 @@ void PreCacheActor(void)
break;
default:
markTileForPrecache(pic, pal);
markTextureForPrecache(tileGetTextureID(pic), pal);
}
}
}

View file

@ -65,7 +65,7 @@ class DukeCommonStatusBar : RazeStatusBar
for (i = connecthead; i >= 0; i = connectpoint2[i])
if (i > j) j = i;
auto tex = tileGetTexture(TILE_FRAGBAR);
auto tex = ("FRAGBAR");
for (int y = 0; y < 32; y += 8)
DrawTexture(twod, tex, 0, 0, DTA_FullscreenScale, FSMode_Fit320x200, DTA_ScaleX, 1.001, DTA_ScaleY, 1.001, TAG_Done);

View file

@ -329,7 +329,7 @@ class ExhumedStatusBar : RazeStatusBar
}
/* non-implemented weapon icon.
int wicon = 0;// ammo_sprites[weapon];
img = tileGetTexture(wicon);
img = ammo_sprites[weapon];
imgScale = baseScale / img.GetDisplayHeight();
let imgX = 21.125;
let strlen = format.Len();