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- fixed the Blood pool's Initialize function.
In the unlikely case of this being map placed it might have gotten the wrong color.
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1 changed files with 2 additions and 2 deletions
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@ -9,7 +9,7 @@ class DukeBloodPool : DukeActor
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virtual void SetPalette()
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{
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let Owner = self.ownerActor;
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if (Owner)
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if (Owner && !mapSpawned)
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{
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if (Owner.pal == 1)
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self.pal = 1; // Blue
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@ -30,7 +30,7 @@ class DukeBloodPool : DukeActor
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if (!checkLocationForFloorSprite(6.75)) return;
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SetPalette();
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self.cstat |= CSTAT_SPRITE_ALIGNMENT_FLOOR;
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if (self.OwnerActor)
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if (!self.mapSpawned)
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self.scale = (REPEAT_SCALE, REPEAT_SCALE);
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}
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